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Merge branch 'experimental' of github.com:PerlGameDev/SDL into sdlx_s…
turn MMX on, to be sure
lvalue subs dont return stuff
Added tests for max_t
Updated changelog with all changes to App and Controller
added max_t method for max_t param
fixed App set_video_mode so it doesn't call DESTROY
Fix controller tests
Documented max_t and updated Deprecated
Added code for max_t and couldn't resist a bit of cleanup
Proofread Controller docs and spellchecked app docs
SDLx::Controller tests for pause, event_handlers and stop_handler
Also some fixes to the docs and a bunch of fixes and cleanup to the pm
Added ticks back in to app. It's now deprecated.
Fixes to App, Controller and their docs. Wrote entry for Deprecated
Using branch experimentals version of this file. Mine was broken
SDLx::Controller Gotta rewrite a bit of test code
SDLx::Controller stop_handler and changed pause to work better. Fixed…
… tests. Rewrote docs. Fixed examples to comply
Merging SDLx::App with a few fixes to its docs
added constants for SDL_DEFAULT_REPEAT_DELAY and SDL_DEFAULT_REPEAT_I…
fixed bugtracker link
little change for setting context, still not perfect
added ogg test files
using ogg files
using ogg files to test load_MUS_RW right
starting SDLx::Screen (take screenshots, get width/height of screens,…
… maybe choosing a screen for SDLx::App)
new dev release 2.537_02
skipping callback test
we can now compare SDL::Version objects like: >= 1.2.10
fixed function name for set_video_mode
SDLx::Controller stop_handler and its docs.
Just about finished SDLx::Controller now, too. Needs polish, tests, and... someone to tell me the docs make sense?
SDLx::App icon done and documented but transparency doesn't work.
SDLx::App is just about done now, except for some polish. Needs tests, too...
screen_size now returns depth as well