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Commits on Sep 10, 2010
  1. SDL 2.513 now

    kthakore committed Sep 10, 2010
  2. faster under certain conditions

    jtpalmer committed Sep 10, 2010
  3. Small refactoring

    jtpalmer committed Sep 10, 2010
  4. draw_gfx_text color validation

    jtpalmer committed Sep 10, 2010
  5. Only need to validate once

    jtpalmer committed Sep 10, 2010
  6. draw_rect needs map_rgba

    jtpalmer committed Sep 10, 2010
  7. Testing all types for circle. Fixed draw_line validate for color. Fix…

    kthakore committed Sep 10, 2010
    …ed draw_rect's useage. It needs to use map* inside the SDLx::Validate::list_rgba however
Commits on Sep 9, 2010
  1. Clean up synopsis

    kthakore committed Sep 9, 2010
  2. Tidied

    kthakore committed Sep 9, 2010
  3. Updated Changelog

    kthakore committed Sep 9, 2010
Commits on Sep 8, 2010
  1. Can use IV for Uint16

    kthakore committed Sep 8, 2010
Commits on Sep 7, 2010
  1. Return arrayrefs, not lists

    jtpalmer committed Sep 7, 2010
Commits on Sep 6, 2010
  1. Merge branch 'SDLx_validate' of github.com:PerlGameDev/SDL into SDLx_…

    jtpalmer committed Sep 6, 2010
    …validate
    
    Conflicts:
    	lib/SDLx/Validate.pm
  2. Refactored color validation

    jtpalmer committed Sep 6, 2010
  3. perltidy

    jtpalmer committed Sep 5, 2010
  4. SDLx::Surface::map_rgb[a]

    jtpalmer committed Sep 5, 2010
Commits on Sep 5, 2010
  1. Updated changelog

    jtpalmer committed Sep 5, 2010
  2. perltidy

    jtpalmer committed Sep 5, 2010
  3. SDLx::Validate::map_rgb[a]

    jtpalmer committed Sep 5, 2010
  4. SDLx::Surface::map_rgb[a]

    jtpalmer committed Sep 5, 2010
  5. huh? ... so bad commit name

    kthakore committed Sep 5, 2010