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Commits on Nov 30, 2010
  1. @kthakore

    SDL release 2.524

    kthakore authored
Commits on Nov 28, 2010
  1. @kthakore
  2. @kthakore
  3. @garu

    updating Build.PL with new dep

    garu authored
Commits on Nov 25, 2010
  1. @kthakore

    updated CHANGELOG

    kthakore authored
  2. @kthakore
Commits on Nov 24, 2010
  1. @kthakore

    Using File::Spec instead

    kthakore authored
  2. @kthakore
  3. no need for os specific code here

    Tobias Leich authored
  4. moved working perl cloning stuff to defines.h

    Tobias Leich authored
  5. setting context to main threads context, instead of cloning the perl …

    Tobias Leich authored
    …interpreter
Commits on Nov 23, 2010
  1. @kthakore
Commits on Nov 19, 2010
  1. @kthakore

    Move the use threads up

    kthakore authored
  2. @kthakore
Commits on Nov 17, 2010
  1. @kthakore

    Version 2.523

    kthakore authored
  2. @kthakore
  3. @kthakore

    Updated the CHANGELOG

    kthakore authored
  4. @kthakore
Commits on Nov 16, 2010
  1. @kthakore

    Moving on to devel release

    kthakore authored
Commits on Nov 13, 2010
  1. @kthakore
Commits on Nov 12, 2010
  1. we need to use SDL::PixelFormat

    Tobias Leich authored
  2. moved destructor to helper.h

    Tobias Leich authored
  3. fixed memleaks for surface, pixelformat and palette

    Tobias Leich authored
Commits on Nov 11, 2010
  1. proper destructor for SDL::Version

    Tobias Leich authored
  2. proper destructor for SDL::Color

    Tobias Leich authored
  3. back to PerlInterpreter * perl = NULL

    Tobias Leich authored
  4. moved obj2bag and bag2obj to helper.h

    Tobias Leich authored
  5. moved obj2bag and bag2obj to helper.h

    Tobias Leich authored
  6. @kthakore

    Cleaning up the pointers too.

    kthakore authored
  7. Merge branch 'master' of github.com:PerlGameDev/SDL

    Tobias Leich authored
  8. removed safemalloc,

    Tobias Leich authored
  9. @kthakore
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