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SDLx::Surface::blit modifies $dest_rect #199

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jtpalmer opened this Issue Jul 30, 2011 · 2 comments

2 participants

@jtpalmer
PerlGameDev member

When the destination rectangle is clipped the result is stored in $dest_rect. This is documented in SDL::Video::blit_surface, but not SDLx::Surface::blit (both use SDL_BlitSurface). So, this should either be documented, or a copy of $dest_rect should be used to prevent modifications.

@jtpalmer jtpalmer was assigned Aug 6, 2011
@kthakore
PerlGameDev member
kthakore commented Aug 6, 2011

We actually had discussed this before. We decided to document it until we made an option in blit to not change dest_rect.

@jtpalmer
PerlGameDev member
jtpalmer commented Aug 6, 2011

Documented in 905138e

@jtpalmer jtpalmer closed this Aug 6, 2011
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