You can clone with
HTTPS or Subversion.
You can't use the perl executable to run SDL scripts on Mac OS X, you need to use SDLPerl. This needs to be documented somewhere.
We should make a platform specific section...
Like talking about ports for BSDs, apt for debian. (just short notes)
@FROGGS where do you think this should go?
hmm, should me create a Platform.pod and link it from SDL.pod?
Should contain general information of setup and usage.
That makes sense. Lets do that unless someone thinks of something else.
Is there something now? If not, I would like to write the first part.
Oh yeah ... totally forgot about this. @pktm feel free to make a branch and add the documentation.
Question regarding Alien::SDL: does Alien::SDL always sh ips precompiled prerequisites of SDL or does it other things, too, like downloading and compiling c sources?
What do you think ybout this?
SDL-Platform - Platform Specific Informations about SDL_perl
This document describes OS specific informations regading the installation and use of L<SDL>.
=head2 General (all OS)
You need to install L<Alien::SDL> to acquire all prerequisites of L<SDL>.
On Windows, L<Alien::SDL> will get you zip-files containing prebuilt libs.
On Unixes you can choose between compiling libs or use libs provided by the dist.
The different options on Unixes are availale when requirements are met. Like having specific libs installed.
There is some additional documentation in the L<Github-Wiki|https://github.com/PerlGameDev/SDL/wiki/Testing>.
You definitively want to look there, if you want to know how to install L<SDL> from the latest sources (e.g. in an unfinished, unreleased state).
We recommend Strawberry Perl. You can get it L<here|http://strawberryperl.com/>.
Once you installed Strawberry Perl, you can access the cpan shell via the start menu.
Open up the cpan shell and type C<install Alien::SDL SDL>. Please follow the dialog and answer the questions to the best of your knowledge.
=head1 Mac OS X
You will need a newer version of perl that you can install with L<App::perlbrew>.
Once you have a newer perl installed please use cpan to install L<Alien::SDL> (and of course L<SDL>).
=head2 Using SDL on Mac OS X
You can't use the C<perl> executable to run SDL scripts on Mac OS X, you need to use C<SDLPerl>.
When you install L<SDL>, a program named C<SDLPerl> is installed. It should be in your path.
Using Mac OS X, your SDL_perl script have to look like this:
# your code here ...
Using the wrong Perl executable, you might encounter a lot of error messages resulting in C<terminate called after throwing an instance of 'NSException'>.
cf. the corresponding L<github issue|https://github.com/PerlGameDev/SDL/issues/208>.
=head1 SEE ALSO
=item * L<Alien::SDL>
=item * L<SDL>
See list of module authors in L<SDL>.
If you would like to contribute to SDL Perl, please post a message on the mailing list:
And request access to the github repository. Or drop us a line on #sdl over at irc.perl.org
=head1 COPYRIGHT & LICENSE
Copyright 2002-2010 SDL Authors as listed above, all rights reserved.
This program is free software; you can redistribute it and/or modify it
under the same terms as Perl itself.
=head1 DISCLAIMER OF WARRANTY
BECAUSE THIS SOFTWARE IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
FOR THE SOFTWARE, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
PROVIDE THE SOFTWARE "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER
EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE
ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE SOFTWARE IS WITH
YOU. SHOULD THE SOFTWARE PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL
NECESSARY SERVICING, REPAIR, OR CORRECTION.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
REDISTRIBUTE THE SOFTWARE AS PERMITTED BY THE ABOVE LICENCE, BE
LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL,
OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE
THE SOFTWARE (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING
RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
FAILURE OF THE SOFTWARE TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF