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Blaizer CPAN Memoize Pip-dox Queue SDLx_C_I SDLx_Layermanager SDLx_animated SDLx_color SDLx_sound SDLx_validate c-sdl-rwops class-adapter experimental f-surfacex-draw_rect_blended fight_memleaks master sdlx-audio sdlx-surface sdlx-text sdlx-text2 sdlx_contr_eoq sdlx_insideout sdlx_music sdlx_music2 sdlx_screen sfont_with_rwops stable static_libs test_threadid update_performance
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README These scripts are intended to demonstrate how the SDLperl OpenGL API can be used. Due to the high level nature of the perl language, much of the OpenGL API's complexity has been reduced to a lowest common denominator, that is to say, real numbers. Given the overhead of perl itself, hardware accleration is pretty much mandatory for good performance. That said, perl and good hardware acceleration go hand in hand like fine wine and delicious cheese. Descriptions: test1.pl Basic Triangle and Square test2.pl 3D Cube example test3.pl Bezier Curve example test4.pl Bezier Surface (wireframe & solid) test5.pl Nurbs Surfaces, Curves, and Trims The tutorial directory contains SDL_perl specific adaptations of Jeff Molofee's OpenGL tutorial examples. The original tutorials and accompanying C programs can be found at http://nehe.gamedev.net tutorial/lesson02.pl Basic Triangle and Square tutorial/lesson03.pl Color Triangle and Square tutorial/lesson04.pl Rotating Triangle and Square tutorial/lesson05.pl Rotating Pyramid and Cube tutorial/lesson06.pl Rotating Textured Cube tutorial/lesson07.pl Lighting and Filters Cube tutorial/lesson08.pl Blending (aka transperancy) Cube