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Game still takes input even though console is open. #166
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This is due to the fact it uses global keyboard hooks for console input, there was a way I had told Yoshi and Baked to fix this. |
We stopped using global keyboard hooks, we use xliveinput now. However
xliveinput doesn't respect preventing input from being passed to rest of
the game.
…On Tue, Dec 25, 2018, 5:04 PM Chris Richardson ***@***.*** wrote:
This is due to the fact it uses global keyboard hooks for console input.
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@PermaNulled you are referring to "fHandled" on the xlive_input_info struct, that doesn't work. We need to reverse the function calling it and see who is using it and why it doesn't work. |
Added a dirty fix at the moment until a proper fix is found. |
Fixed by nukeulater@8bf3207 , it was the output param when XNotifyGetNext gets a XN_SYS_UI message |
As the title says, the game still takes input even though console is open.
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