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Added true Custom Packets #213

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merged 19 commits into from Apr 25, 2019

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commented Apr 25, 2019

Fixed game taking input while console is open.
Added a host check for spawn commands.
Fixed issue with infection sounds playing when objects other than bipeds are destroyed.
Added time countdown for map downloading to prevent AFK players from interfering with starting the game.
Improve loading times by using unordered maps for custom menus labels.

NukeULater and others added some commits Mar 31, 2019

NukeULater
Improved LIVE list download speed by far.
Force QoS dummy data in-game.
Totally disable XHV GFWL voice engine with startup flag.
NukeULater
Fixed wrong offset for masterchief mp max absolute acceleration.
Also commented out min/max game acceleration changes.
NukeULater
Fill asynchronous information for some functions (took from XLiveless…
…ness)

Use the same bit flags for XNetCreateKey and XLocatorCreateKey as GFWL.
NukeULater
Added statistics for sendto function, and new console command netstats.
Removed some unused code.
TODO: improve netstats
NukeULater
Code cleanup
Preping for true custom packets work
NukeULater
Added true custom packets PoC
Also fixed game from taking input while console is open.
NukeULater
Moved network_session stuff to separate files
fixed compiling when adding header files to GUI.cpp
NukeULater
Fixed issue where objects different than biped type would cause infec…
…tion sounds to play

Added host check for spawnnear command.
NukeULater

@iSupersniper iSupersniper merged commit 6f18bda into PermaNulled:development Apr 25, 2019

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