Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Minor changes to Readme / applet HTML.
- Loading branch information
Showing
2 changed files
with
25 additions
and
12 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,17 +1,30 @@ | ||
The Legend of Ethos by | ||
The Legend of Ethos | ||
|
||
Peter Grassberger | ||
Philipp Gratzer | ||
Andrea Juritsch | ||
Julia Nebauer | ||
The Legend of Ethos is a 2D RPG. This game was developed in the course of the stuy Mediatechnology and Design as semester project. | ||
|
||
Project-Site: http://petergrassberger.com/portfolio/ethos/ | ||
|
||
Warning: | ||
This game was created before I had any knowledge of game engines and their architecture or writing clean and structured code. Also no Model View Controller (MVC) pattern was used, because GTGE does not encourage this. | ||
|
||
install: | ||
Install: | ||
1. Check out Golden T Game Engine (GTGE) from their SVN: | ||
link: http://code.google.com/p/gtge/ | ||
2. add GTGE to build path: | ||
in eclipse: create GTGE Project with the source and add to build path. | ||
3. add GTGE Add-ons to build path: | ||
in eclipse: create GTGE Add-ons Project with the source and add to build path. | ||
4. Download JLayer: | ||
link: http://www.javazoom.net/javalayer/about.html | ||
5. Copy jl1.0.1.jar to java2dEtoth/lib | ||
6. have fun! | ||
|
||
clone repo | ||
checkout gtge/trunk/GTGE to /gtge/ | ||
DL & copy GTGE_add_ons.jar, jogg-0.0.7.jar, jorbis-0.0.15.jar to /lib/ | ||
set up workspace in root | ||
import eclipse project java2dEtoth | ||
create eclipse project gtge | ||
Created by: | ||
Peter Grassberger (PeterTheOne) - Project Leader & Programming | ||
Julia Nebauer - Character Design & Story | ||
Philipp Gratzer - Level-Design & Text | ||
Andrea Juritsch - Project Management & Website | ||
Stefan Grassberger - Applet port | ||
|
||
Implemented using the Golden T Game Engine (GTGE): | ||
Website: http://goldenstudios.or.id/products/GTGE/ |
File renamed without changes.