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v0.1.1

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@Pherakki Pherakki released this 16 Sep 10:11
· 289 commits to develop since this release

NOTE: Blend files that use previous versions of this plugin are NOT compatible with this update. Please export your files using the previous version of the plugin, and re-import with this one.

Features:

  • Added an option to strip EPLs on export.
  • Physics bones are accessible from the GFS Model UI on armatures.
  • Physics colliders are imported as meshes, and can be marked as colliders in the GFS Mesh UI on meshes.
  • Physics colliders for a model can all be hidden or shown simultaneously using a button on the GFS Model UI.
  • Added a warning if a mesh is exported with more than 6192 vertices (not a correct number, but indicative of when this starts to cause problems)
  • Added a warning if a mesh is missing UV maps
  • Animation bounding boxes are viewable and editable from the GFS Animation UI.
  • Model bounding boxes are viewable and editable from the GFS Model UI.
  • Added options for automatically splitting meshes with more than one material on export.
  • Added an option to set Blender's default draw distance to 1000000 rather than 1000, which is True by default. This is required to view many animations and Field models.
  • Added an option to automatically triangulate meshes on export.
  • Added an option to automatically strip the least influential vertex groups for any vertices belonging to more than 4 groups.

Bugfixes:

  • Quaternion signs no longer flip during I/O.
  • Vertex colours now export correctly instead of as full white.
  • Camera FOV should now be much closer to the in-game FOV
  • Automatic model bounding box/sphere calculations now exactly matches the original bounding box/sphere calculations for the models (up to floating-point precision).
  • Mesh bounding spheres are closer, but not exactly equal to, the original bounding sphere calculations.
  • Bone animations which did not have an appropriate Keyframe Type available will now fall back to a TRS Keyframe with identity-transform data inserted for the missing channels.

Changes:

  • Significant performance improvements to animation coordinate system transformations.
  • The Addon Preference to set Blender's FPS to 30 is now True by default.

Extensive documentation is included with the download, which should be consulted on how to use the plugin.

A collection of preset materials, which you should use alongside this plugin to maximise your likelihood of a successful export, can be found in MadMax1960's GFD Asset Library repository.