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MultipassTranslucency
MultipassTranslucency PublicProof of concept for a translucency / fake subsurface-scattering shader, using multiple passes with different blend ops to calculate thickness without reading back the depth buffer. (Unity)
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Blender-Normals-To-Vertex-Color
Blender-Normals-To-Vertex-Color PublicSimple Blender 2.8x addon that copies a selected object's normals to its vertex colors. Useful for some shader tricks.
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Unity-PostProV2-User-LUT-And-Z-Grading
Unity-PostProV2-User-LUT-And-Z-Grading PublicZ-Based Color Grading and Separate User LUT for Unity's "Post-Processing Stack V2"
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Blender-Massive-Boolean
Blender-Massive-Boolean PublicBlender add-on that can combine tons of objects, by running clean up steps after each Boolean operation.
Python 4
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