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Popular repositories

  1. MultipassTranslucency MultipassTranslucency Public

    Proof of concept for a translucency / fake subsurface-scattering shader, using multiple passes with different blend ops to calculate thickness without reading back the depth buffer. (Unity)

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  2. Blender-Normals-To-Vertex-Color Blender-Normals-To-Vertex-Color Public

    Simple Blender 2.8x addon that copies a selected object's normals to its vertex colors. Useful for some shader tricks.

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    Z-Based Color Grading and Separate User LUT for Unity's "Post-Processing Stack V2"

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  4. Blender-Massive-Boolean Blender-Massive-Boolean Public

    Blender add-on that can combine tons of objects, by running clean up steps after each Boolean operation.

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