From 926a02a99fb68660290dfdbfc2f990cf1404fe53 Mon Sep 17 00:00:00 2001 From: Starkku Date: Fri, 23 Feb 2024 14:16:11 +0200 Subject: [PATCH] Improve doc --- docs/New-or-Enhanced-Logics.md | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/docs/New-or-Enhanced-Logics.md b/docs/New-or-Enhanced-Logics.md index b0d5609b6..85602466e 100644 --- a/docs/New-or-Enhanced-Logics.md +++ b/docs/New-or-Enhanced-Logics.md @@ -459,8 +459,9 @@ PowersUp.Buildings= ; list of BuildingTypes ### Destroyable pathfinding obstacles -It is possible to make buildings be considered pathfinding obstacles that can be destroyed by setting `IsDestroyableBlockage` to true. What this does is make the building be considered impassable and impenetrable pathfinding obstacle to every unit that is not flying or have appropriate `MovementZone` (ones that allow destroyable obstacles to be overcome, e.g `(Infantry|Amphibious)Destroyer`) akin to wall overlays and TerrainTypes. - +- It is possible to make buildings be considered pathfinding obstacles that can be destroyed by setting `IsDestroyableBlockage` to true. What this does is make the building be considered impassable and impenetrable pathfinding obstacle to every unit that is not flying or have appropriate `MovementZone` (ones that allow destroyable obstacles to be overcome, e.g `(Infantry|Amphibious)Destroyer`) akin to wall overlays and TerrainTypes. + - Keep in mind that if an unit has appropriate `MovementZone` but no means to actually destroy an obstacle (such as a weapon that can fire and deal damage at them), they will get stuck trying to go through them instead of pathing around. + In `rulesmd.ini`: ```ini [SOMEBUILDING] ; BuildingType