From e6a135e8452e8c66f6dca9f7c81f130f3f1d55b0 Mon Sep 17 00:00:00 2001 From: Otamaa Date: Tue, 13 Apr 2021 18:43:54 +0700 Subject: [PATCH] Fix CellSetRadSite --- src/Ext/RadSite/Body.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/Ext/RadSite/Body.cpp b/src/Ext/RadSite/Body.cpp index 9794c6a998..d39df33e12 100644 --- a/src/Ext/RadSite/Body.cpp +++ b/src/Ext/RadSite/Body.cpp @@ -10,7 +10,7 @@ DynamicVectorClass RadSiteExt::RadSiteInstance; void RadSiteExt::CreateInstance(CellStruct location, int spread, int amount, WeaponTypeExt::ExtData* pWeaponExt, HouseClass* const pOwner) { // use real ctor auto const pRadSite = GameCreate(); - + auto const cell = MapClass::Instance->TryGetCellAt(location); auto pRadExt = RadSiteExt::ExtMap.FindOrAllocate(pRadSite); //Adding Owner to RadSite , from bullet @@ -27,7 +27,7 @@ void RadSiteExt::CreateInstance(CellStruct location, int spread, int amount, Wea pRadExt->SetRadLevel(amount); pRadSite->Activate(); - + cell->SetRadSite(pRadSite); RadSiteInstance.AddUnique(pRadExt); }