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@EpicGames @Minebench @RedstoneWorld @ChestShop-authors @MoepTv
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Pinned

  1. Converts numeric item IDs to Bukkit Material names (1.13 and legacy) in files (e.g. configs)

    Java 8 6

  2. A MarkDown inspired markup library for Minecraft chat components

    Java 11 4

  3. A library for Bukkit plugins to create GUIs with inventories

    Java 16 4

  4. Language config framework for Bukkit, Bungee and standalone java programs

    Java

  5. Java Overlay for League of Legends' Teamfight Tactics.

    Java 4

  6. 1
    IRC client                                            | latest | total | difference | moved to
    2
    ------------------------------------------------------|--------|-------|------------|--------------
    3
    [lounge](https://github.com/thelounge/lounge)         | 3063   | 3263  | 200        | [weechat](https://github.com/weechat/weechat)(41), [shout](https://github.com/erming/shout)(40), [irssi](https://github.com/irssi/irssi)(39), [hexchat](https://github.com/hexchat/hexchat)(25), [Textual](https://github.com/Codeux-Software/Textual)(23), 5 others
    4
    [shout](https://github.com/erming/shout)              | 2975   | 3777  | 802        | [lounge](https://github.com/thelounge/lounge)(421), 9 others
    5
    [hexchat](https://github.com/hexchat/hexchat)         | 1641   | 2092  | 451        | [lounge](https://github.com/thelounge/lounge)(123), [weechat](https://github.com/weechat/weechat)(107), [irssi](https://github.com/irssi/irssi)(63), [shout](https://github.com/erming/shout)(51), 6 others

Contribution activity

December 2017

Created a pull request in boy0001/FastAsyncWorldedit that received 1 comment

Create block pattern (Fixes #810)

Previously EditSession#replaceBlocks(Region, Set<BaseBlock>, BaseBlock) called itself. This re-adds the new BlockPattern creation which for whateve…

+1 −1 1 comment

Created an issue in MilkBowl/VaultAPI that received 6 comments

Add UUID-playername storage/mapping API

Currently most plugins (e.g. all economy, logging, permissions and ban plugins) keep their own mapping of playernames to UUIDs. The VaultAPI would …

6 comments

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