Join GitHub today
GitHub is home to over 31 million developers working together to host and review code, manage projects, and build software together.Sign up
[Compat] Allow Chiseled armour to render when worn by Custom NPCs #17
Vanilla zombies? Because it should render on them already (if it doesn't for you, let me know). If so, not only does that indicate it should already work, but it seems odd to me that it would; chiseled armor is rendered via a render layer that is separately added to the renderers of specific entity classes registered with the render manager. Unless he's importing copies of the render layers of the vanilla zombie class's renderer, I don't see how merely rendering on vanilla zombies would cause rendering on his entities.
If not, I don't see anything in CustomNPCsAPI for adding render layers to any of his entities, and his mod is closed source.
Under the guise of typical mobs it works fine, but not the default NPC entity. Because the default NPC entity isn't working, the Puppet 'job' implemented by CustomNPCs (Which allows the pose seen above), does not apply to mobs and therefor does not allow one to pose them while wearing Chiseled Armor.
It seems that the NPC entity from Custom NPCs, is not referred to as Zombie internally.
Contacting Noppes directly may yield better answers. I've opened an issue on the mod's curseforge page. https://minecraft.curseforge.com/projects/custom-npcs/issues/1926