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MPM and Extra Bit manipulation #21
The rendering of chiseled armor is kinda broken with more player models
the hat and arm and leg pieces do not properly move with those body parts
the armor is also too small when placed on the player, and has to be adjusted and moved to be in the right place
also, one more thing, the default diamond armor styled stuff seems to work, it moves with the head, but addding a custom chisled thing makes it not move with the head
Alright, well unexpectedly, making the static/default chiseled armor model render properly with MPM and CNPCs ended up being significantly harder than doing so for the custom chiseled armor items/blocks rendering in their own layer, but I believe I've got it now. I'll do more testing, but it does finally seem solid. It shouldn't be too much longer.