Multithreaded, massive game of life simluator
Switch branches/tags
Nothing to show
Clone or download
Fetching latest commit…
Cannot retrieve the latest commit at this time.
Permalink
Type Name Latest commit message Commit time
Failed to load latest commit information.
.idea
res
src
Lab 2.iml
README.md
README.txt

README.md

Multithreaded Game of Life

This was an assignment in CS351: Design of Large Programs. It is a multithreaded implementation of Conway's game of life, designed to showcase threaded programming and the performance impact of memory access patterns.

Notes:

  • scrollable with either click-n-drag, scrollbars, or cursor/page up/page down keys.
  • 'Reset' button will re-seed the grid with random values The spinner next to the play button selects the number of threads.
  • Allowed values are in [1, NUM_CPU_CORES * 2] (to allow for testing of what happens when more threads than cores are used)
    • This number is calculated at the start of the program, so you will have to restart it if you somehow manage to add more CPUs to a live system
  • The dropdown selects a preset for the load button to load
  • Contains 6 presets: