Skip to content
gui for dialogue graphs, et al.
Rust LiveScript
Branch: master
Clone or download
Latest commit 4233f23 May 17, 2017
Permalink
Type Name Latest commit message Commit time
Failed to load latest commit information.
src cleanup ui and fix file opener May 16, 2017
tests update for rewrite, new project May 9, 2017
.gitignore init with imgui May 10, 2017
Cargo.toml bump ver May 12, 2017
LICENSE update, apache2 lic May 9, 2017
README.md update with basic desc May 15, 2017
file-opener.png update screen shots May 16, 2017
parsed-env.png update screen shots May 16, 2017

README.md

mush

mush is currently targeting lichen for its dialogue graph backend, but ultimately will be generic and could target anything that implements some basic graph traits. The purpose of mush is to provide a clean and easy front end with visual representation of dialogue graphs.

Ideally this means a live step-debugger and modifiers to nodes and their statements/data (think Unreal blueprints during runtime). Since lichen is not just a dialogue tree but more of a miniature scripting language, it has features that would likely be missing from basic dialogue graph solutions.

These include advanced logic operations, state mutations, and internal variable types. mush will be designed around these concepts and so implementing a basic dialogue tree outside of lichen might be less advantageous.

file-opener

parse-env

You can’t perform that action at this time.