Skip to content
Commits on Oct 5, 2015
  1. @jcowles

    Merge branch 'release/v3_0_3'

    jcowles committed
  2. @jcowles

    Release 3.0.3

    jcowles committed
Commits on Sep 30, 2015
  1. @jcowles

    Merge pull request #748 from davidgyu/assertFix

    jcowles committed
    Fixed out of bounds mem access for OMP and TBB
  2. @jcowles

    Merge pull request #747 from davidgyu/buildFix

    jcowles committed
    Fixed double to float conversion warnings
  3. @davidgyu
  4. @davidgyu
  5. @davidgyu

    Merge pull request #746 from takahito-tejima/dev

    davidgyu committed
    Fix windows build
  6. @takahito-tejima

    Fix windows build

    takahito-tejima committed
Commits on Sep 28, 2015
  1. @jcowles

    Merge pull request #745 from barfowl/nonman_patches

    jcowles committed
    Improved patch approximations around non-manifold features
Commits on Sep 23, 2015
  1. @barfowl

    Improved patch approximations around non-manifold features

    barfowl committed
        - use regular corner patches around non-manifold verts that were sharpened
Commits on Sep 22, 2015
  1. @jcowles

    Merge pull request #742 from anshuarya/dev

    jcowles committed
    Set layout to std430 for GLSL Compute kernel
  2. @jcowles

    Merge pull request #744 from takahito-tejima/dev

    jcowles committed
    Removing debug code that mistakenly slipped into glPatchTable.cpp.
Commits on Sep 21, 2015
  1. @takahito-tejima

    Removing debug code that mistakenly slipped into glPatchTable.cpp.

    takahito-tejima committed
    Also use GL_ARRAY_BUFFER for the binding point of updating indices instead of GL_ELEMENT_ARRAY_BUFFER
  2. Set layout to std430 for GLSL Compute kernel

    Anshu Arya committed
    Fixes corrupted mesh issues with GLSL Compute
    on AMD platforms.
  3. @jcowles

    Merge pull request #741 from takahito-tejima/bspline

    jcowles committed
    optimize PatchTableFactory::Create performance
    
    The primary hesitation here is that this change alters the approximation for BSpline end caps, however the consensus is that BSpline end caps were already the most extreme approximation, so it makes sense to sacrifice quality for speed.
    
    Reviewed by David, Barry, George and myself.
  4. @jcowles

    Merge pull request #740 from poljere/dev

    jcowles committed
    New "tutorial_8" calculates approximated smooth normals for uniform subdivision
  5. @jcowles

    Merge pull request #739 from takahito-tejima/perftest

    jcowles committed
    add a far performance test
  6. @jcowles

    Merge pull request #728 from significant-bit/win32-lean

    jcowles committed
    use WIN32_LEAN_AND_MEAN properly
Commits on Sep 17, 2015
  1. @poljere

    Added section at the beginning that explains each method, how it work…

    poljere committed
    …s and how
    
    it approximates smooth normals.
  2. @takahito-tejima
  3. @poljere
  4. @poljere

    Adding two more methods to the smooth normals tutorial, the first one…

    poljere committed
    … using the 4 vertices
    
    to generate two vectors to use in the cross product, the second one using the
    normals in the limit.
Commits on Sep 16, 2015
  1. @poljere
  2. @takahito-tejima
  3. @takahito-tejima
  4. @takahito-tejima

    Optimize gregory basis endcap generation.

    takahito-tejima committed
    - replace std::vector with vtr::StackBuffer in GregoryBasis::Point
    - remote getQuadOffsets call from ProtoBasis
    - rewrite some inefficient code in the endcap generation.
    
    Note that this is a temporary remedy for the performance issue in 3.0.
    We'll fix it again in the later release.
  5. @takahito-tejima
Commits on Sep 10, 2015
  1. @takahito-tejima

    Merge pull request #738 from Nazg-Gul/dev

    takahito-tejima committed
    Fix GLSL program being deleted twice in GLSL Compute controller
  2. @Nazg-Gul

    Fix GLSL program being deleted twice in GLSL Compute controller

    Nazg-Gul committed
    GLSL programs used by stencil and patch kernels were freed from
    both GLSL Compute Evaluator and from kernel classes themselves.
Commits on Aug 25, 2015
  1. @davidgyu

    Merge pull request #734 from c64kernal/dev

    davidgyu committed
    Fixed small bug in glFVarViewer for Loop.
  2. @c64kernal

    Fixed small bug in glFVarViewer for Loop.

    c64kernal committed
    - Make sure to pass in the LOOP define to the shader when dealing with
    Loop surfaces.
Commits on Aug 7, 2015
  1. @significant-bit

    use WIN32_LEAN_AND_MEAN properly

    significant-bit committed
    Misspelled W32_LEAN_AND_MEAN in osd/opengl.h had no effect on windows.h.
    
    Also added to example code wherever windows.h is included.
Commits on Aug 6, 2015
  1. @davidgyu
  2. @davidgyu

    Merge branch 'release/v3_0_2'

    davidgyu committed
  3. @davidgyu

    Release 3.0.2

    davidgyu committed
Something went wrong with that request. Please try again.