# Claim Tools UBS uses one server-authoritative claim-mode framework for shop plots, stockrooms, delivery pallets, bank premises, safe areas, and private viewing rooms. ## Supported Modes - Shop Plot - Shop Stockroom - Delivery Pallets - Bank Premise - Premise Exit - Safe Area - Viewing Room - Customer, Teller, and Deposit Box viewing-room anchors Each management screen opens the correct mode; players do not need separate permanent tools in their inventory. ## Claim HUD While claim mode is active, UBS temporarily hides the normal hotbar and compatible HUD overlays and displays a purpose-built interface containing: - current operation and owner/shop/bank - add/remove mode - Pos 1 and Pos 2 or staged target - selected volume/capacity - nearby visible claims - apply, clear, overlay, save/exit, and discard controls - current validation result Hold `Tab` to expose pointer-driven controls. World movement remains available when the controls are not capturing input. ## Selection - Left-click selects Pos 1. - Right-click selects Pos 2. - Position/facing tools capture the player's current position and look direction. - Delivery-pallet mode stages individual pallet blocks before saving. - Apply validates the live world and commits atomically. After a successful apply, the exit confirmation says `Save & Exit` even though the change is already durable. This makes the saved state explicit. Delivery-pallet add/remove selections remain visibly green/red until saved. ## Outlines Claims use grounded tactical line rendering derived from the heist extraction renderer, not vanilla barrier particles. Outlines follow the selected cuboid and nearby claims. By default, a player sees only claims owned by that player. Servers can set `ClaimOutlinesShowAllPlayers=true` to show everyone. Visibility does not weaken collision protection: a new claim that overlaps another owner's shop or bank claim is rejected even when that claim is hidden. ## Safety - Target blocks must match the player's current crosshair and interaction range. - Claims time out after five minutes of inactivity/session loss. - Server stop and disconnect clear temporary sessions. - Foreign-owner collision checks run again when applying. - Admin-authorized bank premise operations can bypass gameplay ownership blockers but still reject structurally invalid data.