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Pixel Vision 8's SDK is open source, allowing anyone to build authentic 8-bit C# games with it. Developers can use the SDK in any game engine that supports C# such as Unity, MonoGame or even lower-level rendering engines such as OpenTK.
A repository where I host various mini-projects, improvements or big fixes available to work on in exchange for some money and real-world experience.
This is the MonoGame Runner.
The PV8 Runner is any code that bridges the core engine to a host platform. This is an example of how to create a simple runner to play the demos in Unity.
Collection of Lua Demos for Pixel Vision 8 and the Game Creator.
A public project to share Game Creator tools, resources, documentation and log bugs.
A plugin for the Atom editor that adds autocomplete and other utilities for making Lua based PV8 games.
Pixel Vision 8 Demos help show off specific features of the SDK as well as how to get up and running on different platforms.
The PV8 Runner is any code that bridges the core engine to a host platform. This is an example of how to create a simple runner in C with SDL2Runner.