📘Improving Actors + Unity Job 📘Add Layer.Get
📘Make scenes work from asset bundles in new version of Actors 🐞ApplicationIsQuitting is not working 🐞Setup of Monocached is triggered twice 🐞PostHandleFrameworkPatch.cs(128,1): error CS1022 🐞Object Pooling for Actors on the scene doesn't work properly
If you have Actors on the scene that must be added to the pool system use field below to add prefab name of that object. If you don't want to use pooling system with
the object just leave a blank field. This action is required to register corresponding prefab in the pool.
🐞Pooled gameobject of entity gets null reference exception. 🐞Pooled Actors won't initialize after re-activating. 🐞Childs of entities are not initialized. 🐞Groups are not cleaned when a scene is reloaded. 🐞Actors continue to think that they are on the old layer when using
🐞Unloading scene in the inspector and hitting play breaks the editor. 🐞Tools->Actors->Update Actors doesn't work in the Unity 2019.4 🐞Updating entities from the Added/Removed Ecs events do not work correctly.
Actors-2020-06 | Codename: Bluefin Tuna
The new version of Actors is not compatible with previous versions. If you are using Actors-2020-04-30 or earlier version in the production cycle, please change your manifest link to:
The framework was rewritten so there is no reason to write down all changes. Look README.
- entity.Has/entity.Get will return components that were added to the current frame
- groups.has(int id). Allows to check if the group with an ID was globally cached