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@PixeyeHQ PixeyeHQ released this Jul 6, 2020

Assets 3

@PixeyeHQ PixeyeHQ released this Jul 4, 2020

Assets 3

@PixeyeHQ PixeyeHQ released this Jun 28, 2020

Changelog

Actors-2020-06-03

⭐ Changed

πŸ› οΈ Fixed

⚠️ IMPORTANT ⚠️
If you have Actors on the scene that must be added to the pool system use field below to add prefab name of that object. If you don't want to use pooling system with
the object just leave a blank field. This action is required to register corresponding prefab in the pool.

Adding Actor to the pool. Actor
Assets 3

@PixeyeHQ PixeyeHQ released this Jun 15, 2020

Changelog

Actors-2020-06 | Codename: Bluefin Tuna

🚧 IMPORTANT 🚧
The new version of Actors is not compatible with previous versions. If you are using Actors-2020-04-30 or earlier version in the production cycle, please change your manifest link to: "com.pixeye.ecs": "https://github.com/PixeyeHQ/actors.unity.git#actors-2020-04-30",

The framework was rewritten so there is no reason to write down all changes. Look README.

Assets 3

@PixeyeHQ PixeyeHQ released this Apr 30, 2020

Bug Fixes:

  • entity.set() with pre-created component bound storage hit limit exception
Assets 2

@PixeyeHQ PixeyeHQ released this Apr 16, 2020

Some library and meta fixes

Assets 2

@PixeyeHQ PixeyeHQ released this Mar 23, 2020

  • ProcessorScene.To - fixed
  • routines.app.run for global coroutines that should survive the scene change
Assets 2
Mar 10, 2020
Update package.json

@PixeyeHQ PixeyeHQ released this Mar 10, 2020

Bug Fixes:

  • entity.Has/entity.Get will return components that were added to the current frame

Adding:

  • groups.has(int id). Allows to check if the group with an ID was globally cached
Assets 2