New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[bug] PreprocessingPipeline Error #199
Comments
Here is the full error:
|
Here are my editor logs with the error, and a screenshot of the errors so you can use the timestamps to find the error in the logs. |
Notes from discussion on Discord related to this bug:
|
Dissonance 7.2.0 was just approved by Unity and is now live on the asset store. That includes a partial fix for this issue. See the full details over on issue #214. |
Context
I followed the quick start guide and the only thing I have changed is changed the name of the global room. Eventually, when I press the connect/host button on my game, the errors get thrown. I have re-downloaded and installed the two assets (Dissonance and the Mirror addon), and it seemed to work fine for a bit but then the problem returned.
Steps to Reproduce
Provide a detailed set of steps to reproduce the problem
It seems to be working fine for now. And as for when the error occurs it currently feels almost random. Next time I get it I will update this to show more context to the logs. I will also update if I find a more consistent way to reproduce.
Your Environment
Dissonance version used: v7.0.2 (2020-06-03)
Unity version: 2019.3.13f1
Editor Operating System and version: Microsoft Windows 10 Home 10.0.18363 Build 18363
Build Settings: Happens in editor
The text was updated successfully, but these errors were encountered: