From c8986ed723bc25657191aab6ec1ab4773e03fa14 Mon Sep 17 00:00:00 2001 From: pgilmorepf Date: Thu, 5 Jan 2017 14:12:23 -0800 Subject: [PATCH] Fixed GettingStarted image links (bad copy paste from other repo) --- CSharpGettingStarted.md | 12 ++++++------ XamarinGettingStarted.md | 10 +++++----- 2 files changed, 11 insertions(+), 11 deletions(-) diff --git a/CSharpGettingStarted.md b/CSharpGettingStarted.md index 91fe6363..a381366c 100644 --- a/CSharpGettingStarted.md +++ b/CSharpGettingStarted.md @@ -25,18 +25,18 @@ CSharp Project Setup * Extract to a temporary folder {CSharpSdk}, we won't be using the whole thing, but rather copying a small portion * New Project Setup * Open Visual Studio and create a new project - * ![CSharp image](/SdkQuickStart/images/CSharp/NewCsProj.png) + * ![CSharp image](/images/CSharp/NewCsProj.png) * Create a sub-folder for the PlayFab C# SDK source - * ![CSharp image](/SdkQuickStart/images/CSharp/PlayFabSourceFolder1.png) - * ![CSharp image](/SdkQuickStart/images/CSharp/PlayFabSourceFolder2.png) + * ![CSharp image](/images/CSharp/PlayFabSourceFolder1.png) + * ![CSharp image](/images/CSharp/PlayFabSourceFolder2.png) * Import the CSharpSDK into this project: * In Windows-Explorer, navigate to {CSharpSdk}/PlayFabClientSDK/source * Select all files in {CSharpSdk}/PlayFabClientSDK/source, and drag them to the "PlayFabSource" in Visual Studio * The result should look like this (Sometimes you need to refresh): - * ![CSharp image](/SdkQuickStart/images/CSharp/SdkImported.png) + * ![CSharp image](/images/CSharp/SdkImported.png) * Install nuget package for Newtonsoft.Json - * ![CSharp image](/SdkQuickStart/images/CSharp/Nuget1.png) - * ![CSharp image](/SdkQuickStart/images/CSharp/Nuget2.png) + * ![CSharp image](/images/CSharp/Nuget1.png) + * ![CSharp image](/images/CSharp/Nuget2.png) * At this point you should be able to successfully compile the project * Output window should contain something like this: ```text diff --git a/XamarinGettingStarted.md b/XamarinGettingStarted.md index a8938256..2562e6e6 100644 --- a/XamarinGettingStarted.md +++ b/XamarinGettingStarted.md @@ -14,7 +14,7 @@ Xamarin Project Setup * That link should then provide you with a "Download Now" option after login/registration * Even with a fresh install, it is a good idea to check for updates * Tools -> Options -> Xamarin -> Other -> Check Now - * ![Xamarin image](/SdkQuickStart/images/Xamarin/UpdateXamarin.png) + * ![Xamarin image](/images/Xamarin/UpdateXamarin.png) * Download and extract the PlayFab CSharpSdk * https://api.playfab.com/sdks/download/xamarin * This guide will use {CSharpSdkLocation} to describe the extracted location of this SDK @@ -22,7 +22,7 @@ Xamarin Project Setup * This example demonstrates a single Xamarin solution for all mobile platforms at the same time - You may however find it easier to target a single platform per solution * Create a new project using these options: * Templates -> Visual C# -> Cross-Platform -> Blank App (Xamarin.Forms Shared) - * ![Xamarin image](/SdkQuickStart/images/Xamarin/NewProj.png) + * ![Xamarin image](/images/Xamarin/NewProj.png) * Popups: * Mac agent window: Close this for now * If you plan to build for iOS, you'll need to set this up properly later @@ -30,7 +30,7 @@ Xamarin Project Setup * Choose your target version, or just use latest (highest build number) for all options * Set your platform and project settings to: x86 & Universal Windows for the remainder of this example * The UWP project can run directly on Windows 10, making it easier to demonstrate this example - * ![Xamarin image](/SdkQuickStart/images/Xamarin/BuildSettings.png) + * ![Xamarin image](/images/Xamarin/BuildSettings.png) * Import the PlayFab files into your project * We will copy/paste those files from the extracted zip we downloaded earlier * Keep Visual Studio open @@ -38,7 +38,7 @@ Xamarin Project Setup * Drag the "source" sub-folder from the Explorer window, into the non-platform specific "GettingStartedXamarin" project in Visual Studio * Once imported, rename the new "source" folder to "PlayFab" * If you did this correctly, your "Solution Explorer" panel in Visual Studio should look like this: - * ![Xamarin image](/SdkQuickStart/images/Xamarin/ImportRename.png) + * ![Xamarin image](/images/Xamarin/ImportRename.png) * Update a few project settings * Add "XAMARIN" to all your platform specific properites * This flag is not a default for Xamarin, it's an identifier used by the PlayFab CSharpSdk which activates some Xamarin specific code - Mostly you should just consider this a required step @@ -55,7 +55,7 @@ Xamarin Project Setup * For each Project in (GettingStartedXamarin.Droid, GettingStartedXamarin.iOS) * In Solution Explorer panel, expand each project, and RClick "References" -> Add Reference * Find "System.Net.Http" and activate the checkbox - * ![Xamarin image](/SdkQuickStart/images/Xamarin/NetHttp.png) + * ![Xamarin image](/images/Xamarin/NetHttp.png) * Your project should now compile * You likely have several warnings * The Android warnings almost certainly prevent you from testing or building to an actual device