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Adding support for non-password protected game certificates (.pfx files). You can use that by adding a GameCertificateDetails object at MultiplayerSettings.json that includes objects with Name/Path values, like

"GameCertificateDetails": [
{Name="cert1",Path="C:\path\cert1.pfx"},
{Name="cert2",Path="C:\path\cert2.pfx"},
]

Name(s) and Path(s) must be unique.

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a55f2a1
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Release 0.9.2

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Fixes for

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Release 0.9.1

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Minor release that pulls PlayFab container image wsc-10.0.17763.973.1 built on Windows Server Core version 10.0.17763.973.

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Release 0.9

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This release updates configuration format and supports settings resources constraints on containers.

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Release 0.8

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This release supports debugging containerized Linux game servers on Windows, using Linux Containers for Windows and Docker for Windows

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Release 0.7.1

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Minor release that pulls PlayFab container image wsc-10.0.17134.950 built on corresponding Windows Server Core version.

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Release 0.7

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Supports GetGameServerConnectionInfo() within GSDK (for C#)
Starting directory for process based server (while just verifying GSDK integration) is set to the directory containing the executable.
Fixed InitialPlayers not being passed to the game server.

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Minor bugfix

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Honor TitleId from config