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  • This is an initial release that allow Atlas tree data to be loaded (not everything is going to work perfectly):
    • You will have to manually switch tree jsons. In the Data folder there is a folder called Atlas which has the tree. You can copy/paste these files over the top of the Assets and SkillTree.json in the Data Folder.

Updates/Fixes:

  • Updated PoESkillTree.Engine to 0.3.7
    • This fixes various node positioning issues with the skill tree
  • Fixed #573
  • Fixed an issue with switching class when loading a new url
  • Fixed various issues with tree generation:
    • AbstractSolver will now ignore mastery nodes
    • Initial Attibutes won't crash if there aren't any base character attributes (Atlas Tree)
  • Fixed node group background drawing for the Atlas Tree

Full Changelog: 3.0.3...3.0.4

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  • Fixed an issue with ascendacy classes overlapping the passive tree
  • Fixed an issue with loading 3.9.0 and previous trees with an opts.json file

Full Changelog: 3.0.2...3.0.3

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  • Basic mastery selection has been implemented (Alt + Click when skilling a mastery)
  • PoEPlanner Urls are no longer supported since it hasn't been maintained
  • v6 Skill Tree Urls are now supported
  • v5 Skill Tree Urls are now supported

Full Changelog: 3.0.1...3.0.2

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General

  • Added the skill tree data for PoE 3.13.0

Bug fixes

  • Fix stash tab list import (#565)
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General

  • (Engine) Update equipment and computation data for 3.11.0.
  • (Engine) Computation Alpha: Add support for changes and new gems from 3.11.0.

Bug fixes

  • Fix not being able to open the context menu of build folders over the empty space to the right of the folder name.
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Pre-release

General

  • Added the skill tree data for PoE 3.11.0
  • Added Polish translation (#562, @Traf27)
  • Updated Russian translation (#561, @unchase)

Bug fixes

  • Fixed exception when downloading live skill tree data (#560)
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Pre-release
  • (Engine) Update equipment and computation data for 3.10.0
  • (Engine) Computation Alpha: Add support for changes and new gems from 3.10.0
  • Extract passive skill tree data deserialization into the Engine (#559)
  • Add support for the new passive skill tree data format (#559)

Bug fixes

  • Use correct assets for drawing Cluster Jewels in Passive Tree
  • Align Ascendancies in Passive Tree visually (#557)
  • Fix not being able to import jewels using the character importer (#558)
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General

  • Add the skill tree data for PoE 3.10.0
  • The passive tree now supports jewels. This includes drawing socketed jewels with their radius and highlighting nodes in radius when hovering. It also supports Intuitive Leap (#214).
  • Import items is now a full character importer. It can import items, skills, passive trees and jewels, and supports both public and private profiles. (#543)
  • The menu and other commands have been reorganized into a ribbon control and been improved in general. (#547)
  • PoB pastebins can now be imported (#544)
  • There is now a new Skills tab next to Equipment. It serves as a more intuitive alternative to the "Edit Socketed Gems" dialog on inventory slots. (#552)
  • Computation Alpha: Improved skills support, support secondary skills and support socketed gem modifiers (#556)

Bug fixes

  • Fix Poeplanner URL parsing
  • Fix weapon class specific crit multi mods not being counted for the Advanced Generator's crit multi pseudo attribute. (#555)
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General

  • (Engine) Update Computation to support 3.10.0's tree changes.
  • Modifiers to skill level and quality are now also visible in the skill's tool tip.

Bug fixes

  • (Engine) Fixed unrestricted supports not supporting any active skills.
  • Fixed a bug related to enabling/disabling secondary skills that stopped the PoB importer from working and lead to crashes when saving a build with secondary skills and reopening it.