3.3.0 Skill Tree Data

@EmmittJ EmmittJ released this May 30, 2018 · 2 commits to master since this release

General

  • Updated for 3.3.0 skill tree data
  • Work on a new computation system is still in progress.

Bug Fixes

  • Fix auto-updater (from this release onwards to new ones) (#503, @Nhowka)

3.2.0 Skill Tree Data

@EmmittJ EmmittJ released this Feb 28, 2018 · 103 commits to master since this release

General

  • Added 3.2.0 Skill Tree Data
  • The program now requires .NET 4.5.2 (or higher) instead of .NET 4.5
  • Behind the scenes:
    • Use GGPK data for base items instead of relying on the Wiki API
    • Update Wiki API accesses for to use Cargo instead of Semantic MediaWiki API
    • Started implementing a new computation system, though this is not used anywhere in the program yet.

Bug Fixes

  • Update total available skill points (one more from a quest) for PoE 3.1.0
  • Fix crash on importing Harbinger item parts
  • Fix crash when trying to craft unique jewels
  • Fix copy & pasting a build creating a copy that could be reverted to the copied build's name (#490)
  • Fix auto-updater (from this release onwards to new ones) (#498) Not fixed, see #503
  • Fix master crafted flat armour being used instead of the innate defense of bases when crafting rare items (#495)

3.1.0 Skill Tree Data

@EmmittJ EmmittJ released this Dec 7, 2017 · 212 commits to master since this release

  • Added War for the Atlas (3.1.0) Skill Tree Data

Bug Fixes

Data update and .build exporting

@brather1ng brather1ng released this Aug 11, 2017 · 217 commits to master since this release

  • Added export support for .build files. (@EmmittJ)
    • To access this just right click a folder and click "Export to .build".
    • Example: 1, 2, and 3 will be exported to a file called 3.0.0.build, but 4 will not.
  • Updated data (items, uniques, mods, gems) for 3.0 (@brather1ng)
  • Updated power charge crit chance (@brather1ng, #486)

Bug Fixes

  • Fixed a bug where build folders ending in dots (.) would not be created (@MLanghof, #488)
  • Fixed a rare case of non-optimal trees generated by the Tagged Nodes Generator (@brather1ng)

3.0.0 Passive Skill Tree data

@EmmittJ EmmittJ released this Aug 3, 2017 · 240 commits to master since this release

  • Added Fall of Oriath 3.0 Passive Skill Tree data (@EmmittJ)
  • Updated bandit choices for 3.0.0 (@brather1ng)

Bug fixes

  • Fixed a bug where the character sheet was cut off for some other users. (#452, #465)
  • Fixed a bug where the "Tagged Nodes" generator would rarely produce non-optimal trees (#480)

Usability Fix

@EmmittJ EmmittJ released this Jun 8, 2017 · 253 commits to master since this release

There was an issue when resizing the window, which would make the program unusable until close, and it has been fixed. Thanks (@MLanghof)

Copy of 2.7.0's release notes:

Features and Changes

  • 3.0.0 Beta Skill Tree Data
  • You can now edit the gems of items in your inventory and stash. Go to the Equipment tab (top right corner) and double click (or right click) items. (#451, @brather1ng)
  • Add support for foiled uniques (relics) (@brather1ng)
  • Update items, uniques and gems for 2.6.0 (@brather1ng)
  • Improved German translation (#447, @Chelyocarpus)
  • Added zh-TW translation (has to be selected after installation) (#445, @Chuanhsing)
  • Names of rare crafted items can be edited (@brather1ng)
  • Updated mods for rare item crafting (now based directly on the game data). Stats are now translated while crafting (fixes issues with e.g. Ventor's Gamble) (#465/#466, @brather1ng)

Bug Fixes

  • Fixed a crash occurring when opening and closing the skill tree generator window and then running a generator directly from its menu entry (#443, @brather1ng)
  • Fixed a crash when opening a build that has nodes tagged that no longer exist (#439, @brather1ng)
  • Fixed two crashes related to invalid information stored in build files (#449, @brather1ng)

3.0.0 Skill Tree Data, Gem Support, and Bug Fixes

@EmmittJ EmmittJ released this Jun 7, 2017 · 256 commits to master since this release

## Known Issues

  • The program initially has problems displaying tooltips. Please close/reopen the program.
  • When resizing the program, the mouse location messes up. Please close/reopen the program.

This issue has been resolved. Please download this release!

Features and Changes

  • 3.0.0 Beta Skill Tree Data
  • You can now edit the gems of items in your inventory and stash. Go to the Equipment tab (top right corner) and double click (or right click) items. (#451, @brather1ng)
  • Add support for foiled uniques (relics) (@brather1ng)
  • Update items, uniques and gems for 2.6.0 (@brather1ng)
  • Improved German translation (#447, @Chelyocarpus)
  • Added zh-TW translation (has to be selected after installation) (#445, @Chuanhsing)
  • Names of rare crafted items can be edited (@brather1ng)
  • Updated mods for rare item crafting (now based directly on the game data). Stats are now translated while crafting (fixes issues with e.g. Ventor's Gamble) (#465/#466, @brather1ng)

Bug Fixes

  • Fixed a crash occurring when opening and closing the skill tree generator window and then running a generator directly from its menu entry (#443, @brather1ng)
  • Fixed a crash when opening a build that has nodes tagged that no longer exist (#439, @brather1ng)
  • Fixed two crashes related to invalid information stored in build files (#449, @brather1ng)
  • Fixed the advanced tree generator using a lot of memory when running many iterations (#440, @brather1ng)
  • Fixed an issue where the skill tree could clip into its bounding box (@MLanghof)

2.6.0 Skill Tree data, Uniques, and more

@EmmittJ EmmittJ released this Mar 1, 2017 · 321 commits to master since this release

Features and Changes

  • Ctrl+F sets focus and selects all text in the searchbox. (@SpaceOgre)
  • Cut/Copy/Paste build context menu entries and keyboard shortcuts additionally work with the actual clipboard. Builds are stored in the clipboard as XML text. (@brather1ng)
    • This can be used for build sharing: Copy a build from the program and paste the text somewhere online. Others can then paste that text into the program.
    • Added menu entries for exporting the current build to the clipboard and importing a new current build from the clipboard.
  • Added Import Items/Stash buttons to equipment tab. (@brather1ng)
  • Made combo boxes for the class filter at the top of the build list, attributes in the advanced generator and base item selection in the crafting window searchable. Click on the box and just type away, the drop down list will be filtered by what you type (backspace works without selecting the filter text box too). (#423, @brather1ng)
  • Added support for Tawhoa, Forest's Strength, which increases Strength by a %. This change will show up in the character sheet. (#429, @inputusernamehere)
  • Added support for poeplanner.com URLs and shortened Goo.gl URLs and made the URL parsing much more robust. (#433, @madhex)
  • Improved item and gem data and item images. Most of this is under the hood, the only thing you may notice is that item images are sharper. (#435, @brather1ng)
  • Added unique item crafting (accessible via a new button on the equipment tab). Made various improvements to magic/rare item crafting. (#436, @brather1ng)

Bug fixes

  • Fixed dexterity counting towards the "#% increased Evasion Rating" tree generator pseudo attribute when Iron Reflex is skilled. (#416, @brather1ng)
  • Fixed build folder expanded/collapsed state not being saved often enough. (@brather1ng)
  • Fixed portable installations not using relative build save paths and therefore not really being portable. (#410, @brather1ng)
  • Fixed attribute filter not being reapplied when cleared while Regex is enabled. (#425, @brather1ng)
  • Fixed a bug where the character sheet was cut off for some users. (#376/#431, @MLanghof)
  • Fixed a bug where images of dragged items would be misplaced when using UI scaling. (#437, @brather1ng)

2.5.0 Skill Tree Data and some bug fixes

@EmmittJ EmmittJ released this Nov 30, 2016 · 406 commits to master since this release

Features and Changes

  • Added 2.5.0 skill tree data (thanks Bex!)
  • Add possibility to load tree as new build. "Load Tree" button is now a Split Button that allows trees to be loaded as a new build. (@brather1ng)
  • Add revert option when opening current build. "Discard Changes" context menu entry functionality has been added as double click (and Enter) action on the current build. Discarding through this must be confirmed via a dialog. (@brather1ng)
  • Move naming of new builds from creation to first save. You no longer have to name newly created builds until you save them for the first time. (@brather1ng)
  • Added the ability to sum tree changes along the current path. This can be toggled via the hotkey (ctrl + g) or via View -> Show Summary of Changes(@Krumel)

Bug fixes

  • Importing a build from fullscreen URL causes crash #401 (@SpaceOgre)
  • Fix OK button in new build naming dialog having an unintentional error border #403 (@brather1ng)

New saved build system, bug fixes, and more

@EmmittJ EmmittJ released this Nov 19, 2016 · 424 commits to master since this release

Note: some of these release notes are the same as 2.4.0 pre-release. New changes are in bold

Features and Changes

  • The equipment tab shows a horizontal scrollbar when the window is too small. (@brather1ng)
  • Added watermark text, clear button and "select all on focus" for the stash search text box. (@brather1ng)
  • Builds are now organized in a folder structure as separate files. They can be shared and are organized hierarchically in folders. For more information, see #362. (@brather1ng)
  • Tagged nodes and Tree Generator settings are saved as part of the current build. (@brather1ng)
  • Added new Atlas of Worlds base items.
  • Added ascendancy class icons. (@SpaceOgre)
  • It is now possible to filter builds by ascendancy class. (@SpaceOgre)
  • The "Filter:" text have been replaced by an icon to save space. (@SpaceOgre)
  • Fading animation for dialogs have been removed. (@SpaceOgre)
  • Builds, settings and other persistent data can optionally be removed when uninstalling. (@brather1ng)
  • Improvements to the Skill Tree Generator UI: (@brather1ng)
    • The old "Skill Tagged Nodes" menu entry is now in the generator window as a new tab with an explanation text.
    • Both tabs ("Tagged Nodes" and "Advanced") have their own settings and can be directly executed through new menu entries and keyboard shortcuts.
    • Removed "only search in current tree" and "current tree as initial solution" settings.
    • Moved the "Nodes" submenu to the top level.
    • Improved the general UI of the Skill Tree Generator window.
  • Add Ctrl++ and Ctrl+- as valid hotkeys for zooming in/out (@EmmittJ)

Bug fixes

  • Fixed crash on loading builds not starting with https://www.pathofexile.com/passive-skill-tree/ or containing query parameters. (@brather1ng)
  • Fixed crash when converting old PersistentData.xml with duplicate build names. (@brather1ng)
  • Fixed an issue where certain hotkeys weren't working (@EmmittJ)
  • Fixed an issue where "Save As.." wasn't validating build names (@EmmittJ)
  • Fixed help windows stating settings are under wrong menu entry. (@SpaceOgre)
  • Fixed attribute grouping for "Damage with Weapons Penetrate...". (@SpaceOgre)
  • Fixed "Evasion Rating" of crafted items incorrectly being labeled "Evasion". (@brather1ng)
  • Fixed crafted items with movement speed penalty having it listed two times. (@brather1ng)
  • Fixed about window hiding information with small program window heights. (@brather1ng)
  • Fixed cases where the tree generator window could not be opened again. (@brather1ng)
  • Fixed base items without properties missing their implicits (jewellery and quivers). (@brather1ng)
  • Fixed menu shortcut not shown for "Copy PoEUrl link to Clipboard". (@SpaceOgre)
  • Fixed that turning on then off skill tree comparison still compares the tree. (@SpaceOgre)
  • Fixed some " while holding a Shield" and " while Dual Wielding or holding a Shield" mods not being applied. (@brather1ng)
  • Fixed Juggernaut ascendancy passive "Unbreakable" not applying its double armour effect. (@brather1ng)
  • Fixed a crash when items with the mod "#% increased Accuracy Rating per Frenzy Charge" are imported. (@brather1ng)
  • Fixed an issue where Energy Shield Recharge Rate and Delay weren't calculated correctly
  • Fixed an issue where #% of Life Regenerated per second wasn't being used in the Character Sheet calculation