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PocketMine 1.6 status #3149

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shoghicp opened this Issue Jun 9, 2015 · 25 comments

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shoghicp commented Jun 9, 2015

While PocketMine 1.5 has not been yet released, we need to plan some future work for Minecraft: PE 0.12 and work on some of the features already. Some work that was expected for 1.5 has been moved into this release, due to time constraints.

Expected changes

  • New Network API
  • Multiple dimensions per Level support
  • Attributes and NBT for items
  • Implement remaining potion effects
  • Nether generator / dimension
  • Implement full Entity classes and physics, then work on AI (?)

Current branches

  • network-api: New Network API and protocol separation into events and handlers
  • mcpe-0.12: Secret branch with new changes for MCPE 0.12

Main Tasks

  • Separate all packet handlers into their own events, handlers and fields
  • Dimension creation, saving and loading from a single level (recursive levels?)
  • Add partial NBT support around the item code
  • Add partial attribute support for entities
  • Implement nether generator and its biome

The list of expected changes is not final and can be modified at any time. There is no release date nor an estimated time of finalization.

@shoghicp shoghicp added this to the 1.6 milestone Jun 9, 2015

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xpyctum Jun 9, 2015

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Wow. Cool! 👍

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xpyctum commented Jun 9, 2015

Wow. Cool! 👍

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Looks really awesome. Gonna be looking forward to entity AI.

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64FF00 commented Jun 9, 2015

Looks really awesome. Gonna be looking forward to entity AI.

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shoghicp Jun 9, 2015

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@64FF00 Entity AI was moved back from 1.5 due to time constraints, but after 0.12 I don't expect a lot of releases after a few months. It might not make it into 1.6.0, but maybe 1.6.1 or as a branch (as network-api, for example, it was intended for 1.5 but it's going to be pushed here to speed 1.5 release)

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shoghicp commented Jun 9, 2015

@64FF00 Entity AI was moved back from 1.5 due to time constraints, but after 0.12 I don't expect a lot of releases after a few months. It might not make it into 1.6.0, but maybe 1.6.1 or as a branch (as network-api, for example, it was intended for 1.5 but it's going to be pushed here to speed 1.5 release)

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terpro Jun 9, 2015

Ooooooo 👍🏼

terpro commented Jun 9, 2015

Ooooooo 👍🏼

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kevin200 commented Jun 9, 2015

cool :)

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VonHirsch Jun 10, 2015

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The future is bright!!

Bart Hirst
(484) 802-4798
http://www.linkedin.com/in/louisbhirst

On Tue, Jun 9, 2015 at 11:18 AM, Shoghi Cervantes notifications@github.com
wrote:

While PocketMine 1.5 has not been yet released, we need to plan some
future work for Minecraft: PE 0.12 and work on some of the features
already. Some work that was expected for 1.5 has been moved into this
release, due to time constraints.
Expected changes

  • New Network API
  • Multiple dimensions per Level support
  • Attributes and NBT for items
  • Implement remaining potion effects
  • Nether generator / dimension
  • Implement full Entity classes and physics, then work on AI (?)

Current branches

  • network-api: New Network API and protocol separation into events
    and handlers

  • Separate all packet handlers into their own events, handlers and
    fields

  • Dimension creation, saving and loading from a single level
    (recursive levels?)

  • Add partial NBT support around the item code

  • Add partial attribute support for entities

    Implement nether generator and its biome

    mcpe-0.12: Secret branch with new changes for MCPE 0.12


The list of expected changes is not final and can be modified at any
time. There is no release date nor an estimated time of finalization.


Reply to this email directly or view it on GitHub
#3149.

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VonHirsch commented Jun 10, 2015

The future is bright!!

Bart Hirst
(484) 802-4798
http://www.linkedin.com/in/louisbhirst

On Tue, Jun 9, 2015 at 11:18 AM, Shoghi Cervantes notifications@github.com
wrote:

While PocketMine 1.5 has not been yet released, we need to plan some
future work for Minecraft: PE 0.12 and work on some of the features
already. Some work that was expected for 1.5 has been moved into this
release, due to time constraints.
Expected changes

  • New Network API
  • Multiple dimensions per Level support
  • Attributes and NBT for items
  • Implement remaining potion effects
  • Nether generator / dimension
  • Implement full Entity classes and physics, then work on AI (?)

Current branches

  • network-api: New Network API and protocol separation into events
    and handlers

  • Separate all packet handlers into their own events, handlers and
    fields

  • Dimension creation, saving and loading from a single level
    (recursive levels?)

  • Add partial NBT support around the item code

  • Add partial attribute support for entities

    Implement nether generator and its biome

    mcpe-0.12: Secret branch with new changes for MCPE 0.12


The list of expected changes is not final and can be modified at any
time. There is no release date nor an estimated time of finalization.


Reply to this email directly or view it on GitHub
#3149.

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ghost commented Jun 10, 2015

WOW!!!

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TheGrimsey Jun 11, 2015

You're early!

TheGrimsey commented Jun 11, 2015

You're early!

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SuperPitty Jun 14, 2015

Nice, so, does on MCPE next version will be add Nether World

SuperPitty commented Jun 14, 2015

Nice, so, does on MCPE next version will be add Nether World

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gaoyichuan commented Jun 14, 2015

WOW

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jython234 Jun 14, 2015

Yay Networking API.

jython234 commented Jun 14, 2015

Yay Networking API.

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iksaku Jun 18, 2015

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NBT for items! Finnally :'D This will open the doors for custom items (in some way) >:)

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iksaku commented Jun 18, 2015

NBT for items! Finnally :'D This will open the doors for custom items (in some way) >:)

@msjyoo msjyoo added the To-Do label Jun 18, 2015

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:D

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TruDan commented Jun 18, 2015

:D

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PEMapModder Jun 18, 2015

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The dimensions will be dynamic, or fixed to overworld and nether?

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PEMapModder commented Jun 18, 2015

The dimensions will be dynamic, or fixed to overworld and nether?

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@PEMapModder static on MCPE, but dynamic in PM, so you'll be able to add any number of dimensions on levels (defaults to only Nether)

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shoghicp commented Jun 18, 2015

@PEMapModder static on MCPE, but dynamic in PM, so you'll be able to add any number of dimensions on levels (defaults to only Nether)

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o0TIGER0o117 Jun 27, 2015

I would like bukkit stability or not.

o0TIGER0o117 commented Jun 27, 2015

I would like bukkit stability or not.

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Creeperface01 Jul 4, 2015

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Wow awesome!

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Creeperface01 commented Jul 4, 2015

Wow awesome!

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SopaXorzTaker Jul 17, 2015

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Wait, why is it secret? Is it because of undisclosed features?

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SopaXorzTaker commented Jul 17, 2015

Wait, why is it secret? Is it because of undisclosed features?

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qq505916481 commented Jul 17, 2015

Good

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jython234 Jul 17, 2015

@SopaXorzTaker what is secret?

On Friday, July 17, 2015, SopaXorzTaker notifications@github.com wrote:

Wait, why is it secret? Is it because of undisclosed features?


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jython234 commented Jul 17, 2015

@SopaXorzTaker what is secret?

On Friday, July 17, 2015, SopaXorzTaker notifications@github.com wrote:

Wait, why is it secret? Is it because of undisclosed features?


Reply to this email directly or view it on GitHub
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This is not a forum. Secret only means that it is not pushed to a public repo branch yet. Probably because they aren't stable yet.

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PEMapModder commented Jul 17, 2015

This is not a forum. Secret only means that it is not pushed to a public repo branch yet. Probably because they aren't stable yet.

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I know what secret repos are.
I mean, he does not want to disclose MCPE 12.0 techincal details, so he maintains a secret repo.
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SopaXorzTaker commented Jul 17, 2015

I know what secret repos are.
I mean, he does not want to disclose MCPE 12.0 techincal details, so he maintains a secret repo.
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alekseynow Jul 18, 2015

What about spawn mobs? Will it be added at 1.6?

alekseynow commented Jul 18, 2015

What about spawn mobs? Will it be added at 1.6?

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cesar102828 Jul 19, 2015

Sounds great!!
Who's in charge of the pocket mine app?
Great work by the way!!

cesar102828 commented Jul 19, 2015

Sounds great!!
Who's in charge of the pocket mine app?
Great work by the way!!

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JunhaoKing Aug 4, 2015

Not to say that issued on August 3? As a result...

JunhaoKing commented Aug 4, 2015

Not to say that issued on August 3? As a result...

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