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After teleporting player to the same position cant attack #3519

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thebigsmileXD opened this Issue Sep 24, 2015 · 7 comments

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thebigsmileXD commented Sep 24, 2015

When you teleport a player to the coordinates of itself, you cant attack the player.
i teleport the player e.g. to 1 70 1, then again and then i cant hit the player anymore, only if i kill the player via command.

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ghost commented Sep 25, 2015

???

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ghost Sep 25, 2015

he means after running the command /tp 1 70 1 then doing it again he cant hit the player

ghost commented Sep 25, 2015

he means after running the command /tp 1 70 1 then doing it again he cant hit the player

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thebigsmileXD Sep 25, 2015

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Thats exactly what i mean. (Why are people posting "?" under bug reports?)

Am 25.09.2015 um 21:33 schrieb SavionLegendZzz notifications@github.com:

he means after running the command /tp 1 70 1 then doing it again he cant hit the player


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thebigsmileXD commented Sep 25, 2015

Thats exactly what i mean. (Why are people posting "?" under bug reports?)

Am 25.09.2015 um 21:33 schrieb SavionLegendZzz notifications@github.com:

he means after running the command /tp 1 70 1 then doing it again he cant hit the player


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ghost Sep 26, 2015

@PEMapModder I wrote "?" because they did not understand the problem well. have if we learn to help

@thebigsmileXD what version of PocketMine are you using?
I try to recreate the failure

ghost commented Sep 26, 2015

@PEMapModder I wrote "?" because they did not understand the problem well. have if we learn to help

@thebigsmileXD what version of PocketMine are you using?
I try to recreate the failure

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thebigsmileXD Sep 26, 2015

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The latest build, haven't i mentioned that?

Also instead of writing "?" simply wath this threat. Theres an Option for it

Am 26.09.2015 um 14:27 schrieb Diego notifications@github.com:

@PEMapModder I wrote "?" because they did not understand the problem well. have if we learn to help

@thebigsmileXD what version of PocketMine are you using?
I try to recreate the failure


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thebigsmileXD commented Sep 26, 2015

The latest build, haven't i mentioned that?

Also instead of writing "?" simply wath this threat. Theres an Option for it

Am 26.09.2015 um 14:27 schrieb Diego notifications@github.com:

@PEMapModder I wrote "?" because they did not understand the problem well. have if we learn to help

@thebigsmileXD what version of PocketMine are you using?
I try to recreate the failure


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alejandroliu Sep 30, 2015

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When you do this, can you confirm that the player is in the right location?
I am experiencing a glitch when you teleport a player to a near by location, the position on the server gets updated, but the position on the client is not. So then if you try to hit the player, the client sends the wrong position to the server, so then the attack fails.

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alejandroliu commented Sep 30, 2015

When you do this, can you confirm that the player is in the right location?
I am experiencing a glitch when you teleport a player to a near by location, the position on the server gets updated, but the position on the client is not. So then if you try to hit the player, the client sends the wrong position to the server, so then the attack fails.

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thebigsmileXD Sep 30, 2015

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Nice reply!
But i am sure, its the exact same position, yaw and rotation

Am 30.09.2015 um 19:01 schrieb Alex notifications@github.com:

When you do this, can you confirm that the player is in the right location?
I am experiencing a glitch when you teleport a player to a near by location, the position on the server gets updated, but the position on the client is not. So then if you try to hit the player, the client sends the wrong position to the server, so then the attack fails.


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thebigsmileXD commented Sep 30, 2015

Nice reply!
But i am sure, its the exact same position, yaw and rotation

Am 30.09.2015 um 19:01 schrieb Alex notifications@github.com:

When you do this, can you confirm that the player is in the right location?
I am experiencing a glitch when you teleport a player to a near by location, the position on the server gets updated, but the position on the client is not. So then if you try to hit the player, the client sends the wrong position to the server, so then the attack fails.


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