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Implement Steadfast 0.9 changes into branch #1877

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shoghicp commented Aug 12, 2014

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PEMapModder Aug 13, 2014

Robert Frost said:

In three words I can sum up everything I've learned about life — It goes on.

PEMapModder commented on f840918 Aug 13, 2014

Robert Frost said:

In three words I can sum up everything I've learned about life — It goes on.

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zhuowei Aug 13, 2014

I thought the ping and pong packets were removed in 0.9?

zhuowei commented on abcb574 Aug 13, 2014

I thought the ping and pong packets were removed in 0.9?

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shoghicp Aug 13, 2014

PING PONG packets are part of RakNet, but 1.3.x implements them in the core. 1.4 has them in RakLib

shoghicp replied Aug 13, 2014

PING PONG packets are part of RakNet, but 1.3.x implements them in the core. 1.4 has them in RakLib

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shoghicp Aug 14, 2014

Yeah, forgot to put these changes in since they were on another tree. remember that Phar::running(true) can return an empty string (=== "")

shoghicp commented on c0c3f55 Aug 14, 2014

Yeah, forgot to put these changes in since they were on another tree. remember that Phar::running(true) can return an empty string (=== "")

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KnownUnown Aug 17, 2014

aww :( but me code!

KnownUnown commented on cf1a59d Aug 17, 2014

aww :( but me code!

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shoghicp Aug 17, 2014

@KnownUnown That sent 50099 chests and 48247 signs PER CHUNK. You were sending all the chunks in the level PER CHUNK.

It was the source of all the problems you had with CPU there :P

http://puu.sh/aVvA6/3abad963f8.zip

shoghicp replied Aug 17, 2014

@KnownUnown That sent 50099 chests and 48247 signs PER CHUNK. You were sending all the chunks in the level PER CHUNK.

It was the source of all the problems you had with CPU there :P

http://puu.sh/aVvA6/3abad963f8.zip

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KnownUnown Aug 17, 2014

Confusing. But I'll take it.

KnownUnown replied Aug 17, 2014

Confusing. But I'll take it.

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KnownUnown Aug 17, 2014

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I wince at the syntax.

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KnownUnown commented Aug 17, 2014

I wince at the syntax.

@shoghicp shoghicp closed this Aug 18, 2014

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