v1.0.0
-
Now you don't need to add the
res://addons/admob/*.json
onExport -> Resources -> Filters to export non-resources...
, now the configuration is saved on your project.godot of your project! -
Added signals on README
Components/Downloads:
- Added new version 3.3.4 for Android and iOS
- Added android_target verify if is mono or standard
Core/AdMobEditor:
- Formatting the label "SupportVersion"
Singletons/MobileAds.gd:
- Added on load_ads functions the parameter to pass the ad_unit_name
- Added local variable config to avoid acess AdMobSettings
- Changes in config key dictionary
Test/Example:
-
Add is_test_europe_user_consent to show on Advice_Node
-
Fix wrong parameter on banner.size when change the size of Banner
-
Avoid bug to only connect to signals if MobileAds.plugin is != null
-
Update Example.cs to work with new version
.gitignore of addons/admob/
- AdMobLoad class
- AdMobSave class
- AdMobSettings class
- Downloads folder
Components:
- General
- AdFormats; Banners; Interstitial; Rewarded; RewardedInterstitial
- UnitIds for AdFormats
- Downloads
Changes:
- .gitignore (removed android/ and ios/ folders ignoring)
- AdMobEditor class reestructure
- MobileAds singleton AutoLoad reestructure
- Added Icons.png:
android
,ios
- Changed the version to 1.0.0
- Added new arial font
- Added on Scene Nodes:
- Top Panel
- ScrollContainer (middle)
- BottomPanel
TopPanel has: CurrentVersion (Label), and the Icons (TextureButton) that will have a link to the Online Tutorial
ScrollContainer (middle) has: All essential the attributes of AdMob
BottomPanel has: Supported Version of iOS Plugin and Android Plugin and Current Version of Editor Plugin.