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v1.0.0

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@gumaciel gumaciel released this 04 Oct 04:01
· 198 commits to master since this release
bcb2925
  • Now you don't need to add the res://addons/admob/*.json on Export -> Resources -> Filters to export non-resources..., now the configuration is saved on your project.godot of your project!

  • Added signals on README

Components/Downloads:

  • Added new version 3.3.4 for Android and iOS
  • Added android_target verify if is mono or standard

Core/AdMobEditor:

  • Formatting the label "SupportVersion"

Singletons/MobileAds.gd:

  • Added on load_ads functions the parameter to pass the ad_unit_name
  • Added local variable config to avoid acess AdMobSettings
  • Changes in config key dictionary

Test/Example:

  • Add is_test_europe_user_consent to show on Advice_Node

  • Fix wrong parameter on banner.size when change the size of Banner

  • Avoid bug to only connect to signals if MobileAds.plugin is != null

  • Update Example.cs to work with new version

.gitignore of addons/admob/

  • AdMobLoad class
  • AdMobSave class
  • AdMobSettings class
  • Downloads folder

Components:

  • General
  • AdFormats; Banners; Interstitial; Rewarded; RewardedInterstitial
  • UnitIds for AdFormats
  • Downloads

Changes:

  • .gitignore (removed android/ and ios/ folders ignoring)
  • AdMobEditor class reestructure
  • MobileAds singleton AutoLoad reestructure
  • Added Icons.png: android, ios
  • Changed the version to 1.0.0
  • Added new arial font
  • Added on Scene Nodes:
  1. Top Panel
  2. ScrollContainer (middle)
  3. BottomPanel

TopPanel has: CurrentVersion (Label), and the Icons (TextureButton) that will have a link to the Online Tutorial

ScrollContainer (middle) has: All essential the attributes of AdMob

BottomPanel has: Supported Version of iOS Plugin and Android Plugin and Current Version of Editor Plugin.