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standalone_texture_mapping.cpp
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/*
* Software License Agreement (BSD License)
*
* Point Cloud Library (PCL) - www.pointclouds.org
* Copyright (c) 2010-2011, Willow Garage, Inc.
*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials provided
* with the distribution.
* * Neither the name of Willow Garage, Inc. nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
* Author: Raphael Favier, Technical University Eindhoven, (r.mysurname <aT> tue.nl)
*/
#include <boost/filesystem.hpp>
#include <boost/thread/thread.hpp>
#include <fstream>
#include <iostream>
#include <sstream>
#include <pcl/common/transforms.h>
#include <pcl/kdtree/kdtree_flann.h>
#include <pcl/features/normal_3d.h>
#include <pcl/visualization/pcl_visualizer.h>
#include <pcl/surface/texture_mapping.h>
#include <pcl/io/vtk_lib_io.h>
using namespace pcl;
/** \brief Save a textureMesh object to obj file */
int
saveOBJFile (const std::string &file_name,
const pcl::TextureMesh &tex_mesh, unsigned precision)
{
if (tex_mesh.cloud.data.empty ())
{
PCL_ERROR ("[pcl::io::saveOBJFile] Input point cloud has no data!\n");
return (-1);
}
// Open file
std::ofstream fs;
fs.precision (precision);
fs.open (file_name.c_str ());
// Define material file
std::string mtl_file_name = file_name.substr (0, file_name.find_last_of (".")) + ".mtl";
// Strip path for "mtllib" command
std::string mtl_file_name_nopath = mtl_file_name;
mtl_file_name_nopath.erase (0, mtl_file_name.find_last_of ('/') + 1);
/* Write 3D information */
// number of points
int nr_points = tex_mesh.cloud.width * tex_mesh.cloud.height;
int point_size = tex_mesh.cloud.data.size () / nr_points;
// mesh size
int nr_meshes = tex_mesh.tex_polygons.size ();
// number of faces for header
int nr_faces = 0;
for (int m = 0; m < nr_meshes; ++m)
nr_faces += tex_mesh.tex_polygons[m].size ();
// Write the header information
fs << "####" << std::endl;
fs << "# OBJ dataFile simple version. File name: " << file_name << std::endl;
fs << "# Vertices: " << nr_points << std::endl;
fs << "# Faces: " <<nr_faces << std::endl;
fs << "# Material information:" << std::endl;
fs << "mtllib " << mtl_file_name_nopath << std::endl;
fs << "####" << std::endl;
// Write vertex coordinates
fs << "# Vertices" << std::endl;
for (int i = 0; i < nr_points; ++i)
{
int xyz = 0;
// "v" just be written one
bool v_written = false;
for (size_t d = 0; d < tex_mesh.cloud.fields.size (); ++d)
{
int count = tex_mesh.cloud.fields[d].count;
if (count == 0)
count = 1; // we simply cannot tolerate 0 counts (coming from older converter code)
int c = 0;
// adding vertex
if ((tex_mesh.cloud.fields[d].datatype == pcl::PCLPointField::FLOAT32) && (
tex_mesh.cloud.fields[d].name == "x" ||
tex_mesh.cloud.fields[d].name == "y" ||
tex_mesh.cloud.fields[d].name == "z"))
{
if (!v_written)
{
// write vertices beginning with v
fs << "v ";
v_written = true;
}
float value;
memcpy (&value, &tex_mesh.cloud.data[i * point_size + tex_mesh.cloud.fields[d].offset + c * sizeof (float)], sizeof (float));
fs << value;
if (++xyz == 3)
break;
fs << " ";
}
}
if (xyz != 3)
{
PCL_ERROR ("[pcl::io::saveOBJFile] Input point cloud has no XYZ data!\n");
return (-2);
}
fs << std::endl;
}
fs << "# "<< nr_points <<" vertices" << std::endl;
// Write vertex normals
for (int i = 0; i < nr_points; ++i)
{
int xyz = 0;
// "vn" just be written one
bool v_written = false;
for (size_t d = 0; d < tex_mesh.cloud.fields.size (); ++d)
{
int count = tex_mesh.cloud.fields[d].count;
if (count == 0)
count = 1; // we simply cannot tolerate 0 counts (coming from older converter code)
int c = 0;
// adding vertex
if ((tex_mesh.cloud.fields[d].datatype == pcl::PCLPointField::FLOAT32) && (
tex_mesh.cloud.fields[d].name == "normal_x" ||
tex_mesh.cloud.fields[d].name == "normal_y" ||
tex_mesh.cloud.fields[d].name == "normal_z"))
{
if (!v_written)
{
// write vertices beginning with vn
fs << "vn ";
v_written = true;
}
float value;
memcpy (&value, &tex_mesh.cloud.data[i * point_size + tex_mesh.cloud.fields[d].offset + c * sizeof (float)], sizeof (float));
fs << value;
if (++xyz == 3)
break;
fs << " ";
}
}
if (xyz != 3)
{
PCL_ERROR ("[pcl::io::saveOBJFile] Input point cloud has no normals!\n");
return (-2);
}
fs << std::endl;
}
// Write vertex texture with "vt" (adding latter)
for (int m = 0; m < nr_meshes; ++m)
{
if(tex_mesh.tex_coordinates.size() == 0)
continue;
PCL_INFO ("%d vertex textures in submesh %d\n", tex_mesh.tex_coordinates[m].size (), m);
fs << "# " << tex_mesh.tex_coordinates[m].size() << " vertex textures in submesh " << m << std::endl;
for (size_t i = 0; i < tex_mesh.tex_coordinates[m].size (); ++i)
{
fs << "vt ";
fs << tex_mesh.tex_coordinates[m][i][0] << " " << tex_mesh.tex_coordinates[m][i][1] << std::endl;
}
}
int f_idx = 0;
// int idx_vt =0;
PCL_INFO ("Writting faces...\n");
for (int m = 0; m < nr_meshes; ++m)
{
if (m > 0)
f_idx += tex_mesh.tex_polygons[m-1].size ();
if(tex_mesh.tex_materials.size() !=0)
{
fs << "# The material will be used for mesh " << m << std::endl;
//TODO pbl here with multi texture and unseen faces
fs << "usemtl " << tex_mesh.tex_materials[m].tex_name << std::endl;
fs << "# Faces" << std::endl;
}
for (size_t i = 0; i < tex_mesh.tex_polygons[m].size(); ++i)
{
// Write faces with "f"
fs << "f";
size_t j = 0;
// There's one UV per vertex per face, i.e., the same vertex can have
// different UV depending on the face.
for (j = 0; j < tex_mesh.tex_polygons[m][i].vertices.size (); ++j)
{
unsigned int idx = tex_mesh.tex_polygons[m][i].vertices[j] + 1;
fs << " " << idx
<< "/" << 3*(i+f_idx) +j+1
<< "/" << idx; // vertex index in obj file format starting with 1
}
fs << std::endl;
}
PCL_INFO ("%d faces in mesh %d \n", tex_mesh.tex_polygons[m].size () , m);
fs << "# "<< tex_mesh.tex_polygons[m].size() << " faces in mesh " << m << std::endl;
}
fs << "# End of File";
// Close obj file
PCL_INFO ("Closing obj file\n");
fs.close ();
/* Write material defination for OBJ file*/
// Open file
PCL_INFO ("Writing material files\n");
//dont do it if no material to write
if(tex_mesh.tex_materials.size() ==0)
return (0);
std::ofstream m_fs;
m_fs.precision (precision);
m_fs.open (mtl_file_name.c_str ());
// default
m_fs << "#" << std::endl;
m_fs << "# Wavefront material file" << std::endl;
m_fs << "#" << std::endl;
for(int m = 0; m < nr_meshes; ++m)
{
m_fs << "newmtl " << tex_mesh.tex_materials[m].tex_name << std::endl;
m_fs << "Ka "<< tex_mesh.tex_materials[m].tex_Ka.r << " " << tex_mesh.tex_materials[m].tex_Ka.g << " " << tex_mesh.tex_materials[m].tex_Ka.b << std::endl; // defines the ambient color of the material to be (r,g,b).
m_fs << "Kd "<< tex_mesh.tex_materials[m].tex_Kd.r << " " << tex_mesh.tex_materials[m].tex_Kd.g << " " << tex_mesh.tex_materials[m].tex_Kd.b << std::endl; // defines the diffuse color of the material to be (r,g,b).
m_fs << "Ks "<< tex_mesh.tex_materials[m].tex_Ks.r << " " << tex_mesh.tex_materials[m].tex_Ks.g << " " << tex_mesh.tex_materials[m].tex_Ks.b << std::endl; // defines the specular color of the material to be (r,g,b). This color shows up in highlights.
m_fs << "d " << tex_mesh.tex_materials[m].tex_d << std::endl; // defines the transparency of the material to be alpha.
m_fs << "Ns "<< tex_mesh.tex_materials[m].tex_Ns << std::endl; // defines the shininess of the material to be s.
m_fs << "illum "<< tex_mesh.tex_materials[m].tex_illum << std::endl; // denotes the illumination model used by the material.
// illum = 1 indicates a flat material with no specular highlights, so the value of Ks is not used.
// illum = 2 denotes the presence of specular highlights, and so a specification for Ks is required.
m_fs << "map_Kd " << tex_mesh.tex_materials[m].tex_file << std::endl;
m_fs << "###" << std::endl;
}
m_fs.close ();
return (0);
}
/** \brief Display a 3D representation showing the a cloud and a list of camera with their 6DOf poses */
void showCameras (pcl::texture_mapping::CameraVector cams, pcl::PointCloud<pcl::PointXYZ>::Ptr &cloud)
{
// visualization object
pcl::visualization::PCLVisualizer visu ("cameras");
// add a visual for each camera at the correct pose
for(int i = 0 ; i < cams.size () ; ++i)
{
// read current camera
pcl::TextureMapping<pcl::PointXYZ>::Camera cam = cams[i];
double focal = cam.focal_length;
double height = cam.height;
double width = cam.width;
// create a 5-point visual for each camera
pcl::PointXYZ p1, p2, p3, p4, p5;
p1.x=0; p1.y=0; p1.z=0;
double angleX = RAD2DEG (2.0 * atan (width / (2.0*focal)));
double angleY = RAD2DEG (2.0 * atan (height / (2.0*focal)));
double dist = 0.75;
double minX, minY, maxX, maxY;
maxX = dist*tan (atan (width / (2.0*focal)));
minX = -maxX;
maxY = dist*tan (atan (height / (2.0*focal)));
minY = -maxY;
p2.x=minX; p2.y=minY; p2.z=dist;
p3.x=maxX; p3.y=minY; p3.z=dist;
p4.x=maxX; p4.y=maxY; p4.z=dist;
p5.x=minX; p5.y=maxY; p5.z=dist;
p1=pcl::transformPoint (p1, cam.pose);
p2=pcl::transformPoint (p2, cam.pose);
p3=pcl::transformPoint (p3, cam.pose);
p4=pcl::transformPoint (p4, cam.pose);
p5=pcl::transformPoint (p5, cam.pose);
std::stringstream ss;
ss << "Cam #" << i+1;
visu.addText3D(ss.str (), p1, 0.1, 1.0, 1.0, 1.0, ss.str ());
ss.str ("");
ss << "camera_" << i << "line1";
visu.addLine (p1, p2,ss.str ());
ss.str ("");
ss << "camera_" << i << "line2";
visu.addLine (p1, p3,ss.str ());
ss.str ("");
ss << "camera_" << i << "line3";
visu.addLine (p1, p4,ss.str ());
ss.str ("");
ss << "camera_" << i << "line4";
visu.addLine (p1, p5,ss.str ());
ss.str ("");
ss << "camera_" << i << "line5";
visu.addLine (p2, p5,ss.str ());
ss.str ("");
ss << "camera_" << i << "line6";
visu.addLine (p5, p4,ss.str ());
ss.str ("");
ss << "camera_" << i << "line7";
visu.addLine (p4, p3,ss.str ());
ss.str ("");
ss << "camera_" << i << "line8";
visu.addLine (p3, p2,ss.str ());
}
// add a coordinate system
visu.addCoordinateSystem (1.0, "global");
// add the mesh's cloud (colored on Z axis)
pcl::visualization::PointCloudColorHandlerGenericField<pcl::PointXYZ> color_handler (cloud, "z");
visu.addPointCloud (cloud, color_handler, "cloud");
// reset camera
visu.resetCamera ();
// wait for user input
visu.spin ();
}
/** \brief Helper function that jump to a specific line of a text file */
std::ifstream& GotoLine(std::ifstream& file, unsigned int num)
{
file.seekg (std::ios::beg);
for(int i=0; i < num - 1; ++i)
{
file.ignore (std::numeric_limits<std::streamsize>::max (),'\n');
}
return (file);
}
/** \brief Helper function that reads a camera file outputed by Kinfu */
bool readCamPoseFile(std::string filename, pcl::TextureMapping<pcl::PointXYZ>::Camera &cam)
{
ifstream myReadFile;
myReadFile.open(filename.c_str (), ios::in);
if(!myReadFile.is_open ())
{
PCL_ERROR ("Error opening file %d\n", filename.c_str ());
return false;
}
myReadFile.seekg(ios::beg);
char current_line[1024];
double val;
// go to line 2 to read translations
GotoLine(myReadFile, 2);
myReadFile >> val; cam.pose (0,3)=val; //TX
myReadFile >> val; cam.pose (1,3)=val; //TY
myReadFile >> val; cam.pose (2,3)=val; //TZ
// go to line 7 to read rotations
GotoLine(myReadFile, 7);
myReadFile >> val; cam.pose (0,0)=val;
myReadFile >> val; cam.pose (0,1)=val;
myReadFile >> val; cam.pose (0,2)=val;
myReadFile >> val; cam.pose (1,0)=val;
myReadFile >> val; cam.pose (1,1)=val;
myReadFile >> val; cam.pose (1,2)=val;
myReadFile >> val; cam.pose (2,0)=val;
myReadFile >> val; cam.pose (2,1)=val;
myReadFile >> val; cam.pose (2,2)=val;
cam.pose (3,0) = 0.0;
cam.pose (3,1) = 0.0;
cam.pose (3,2) = 0.0;
cam.pose (3,3) = 1.0; //Scale
// go to line 12 to read camera focal length and size
GotoLine (myReadFile, 12);
myReadFile >> val; cam.focal_length=val;
myReadFile >> val; cam.height=val;
myReadFile >> val; cam.width=val;
// close file
myReadFile.close ();
return true;
}
int
main (int argc, char** argv)
{
// read mesh from plyfile
PCL_INFO ("\nLoading mesh from file %s...\n", argv[1]);
pcl::PolygonMesh triangles;
pcl::io::loadPolygonFilePLY(argv[1], triangles);
pcl::PointCloud<pcl::PointXYZ>::Ptr cloud (new pcl::PointCloud<pcl::PointXYZ>);
pcl::fromPCLPointCloud2(triangles.cloud, *cloud);
// Create the texturemesh object that will contain our UV-mapped mesh
TextureMesh mesh;
mesh.cloud = triangles.cloud;
std::vector< pcl::Vertices> polygon_1;
// push faces into the texturemesh object
polygon_1.resize (triangles.polygons.size ());
for(size_t i =0; i < triangles.polygons.size (); ++i)
{
polygon_1[i] = triangles.polygons[i];
}
mesh.tex_polygons.push_back(polygon_1);
PCL_INFO ("\tInput mesh contains %d faces and %d vertices\n", mesh.tex_polygons[0].size (), cloud->points.size ());
PCL_INFO ("...Done.\n");
// Load textures and cameras poses and intrinsics
PCL_INFO ("\nLoading textures and camera poses...\n");
pcl::texture_mapping::CameraVector my_cams;
const boost::filesystem::path base_dir (".");
std::string extension (".txt");
int cpt_cam = 0;
for (boost::filesystem::directory_iterator it (base_dir); it != boost::filesystem::directory_iterator (); ++it)
{
if(boost::filesystem::is_regular_file (it->status ()) && boost::filesystem::extension (it->path ()) == extension)
{
pcl::TextureMapping<pcl::PointXYZ>::Camera cam;
readCamPoseFile(it->path ().string (), cam);
cam.texture_file = boost::filesystem::basename (it->path ()) + ".png";
my_cams.push_back (cam);
cpt_cam++ ;
}
}
PCL_INFO ("\tLoaded %d textures.\n", my_cams.size ());
PCL_INFO ("...Done.\n");
// Display cameras to user
PCL_INFO ("\nDisplaying cameras. Press \'q\' to continue texture mapping\n");
showCameras(my_cams, cloud);
// Create materials for each texture (and one extra for occluded faces)
mesh.tex_materials.resize (my_cams.size () + 1);
for(int i = 0 ; i <= my_cams.size() ; ++i)
{
pcl::TexMaterial mesh_material;
mesh_material.tex_Ka.r = 0.2f;
mesh_material.tex_Ka.g = 0.2f;
mesh_material.tex_Ka.b = 0.2f;
mesh_material.tex_Kd.r = 0.8f;
mesh_material.tex_Kd.g = 0.8f;
mesh_material.tex_Kd.b = 0.8f;
mesh_material.tex_Ks.r = 1.0f;
mesh_material.tex_Ks.g = 1.0f;
mesh_material.tex_Ks.b = 1.0f;
mesh_material.tex_d = 1.0f;
mesh_material.tex_Ns = 75.0f;
mesh_material.tex_illum = 2;
std::stringstream tex_name;
tex_name << "material_" << i;
tex_name >> mesh_material.tex_name;
if(i < my_cams.size ())
mesh_material.tex_file = my_cams[i].texture_file;
else
mesh_material.tex_file = "occluded.jpg";
mesh.tex_materials[i] = mesh_material;
}
// Sort faces
PCL_INFO ("\nSorting faces by cameras...\n");
pcl::TextureMapping<pcl::PointXYZ> tm; // TextureMapping object that will perform the sort
tm.textureMeshwithMultipleCameras(mesh, my_cams);
PCL_INFO ("Sorting faces by cameras done.\n");
for(int i = 0 ; i <= my_cams.size() ; ++i)
{
PCL_INFO ("\tSub mesh %d contains %d faces and %d UV coordinates.\n", i, mesh.tex_polygons[i].size (), mesh.tex_coordinates[i].size ());
}
// compute normals for the mesh
PCL_INFO ("\nEstimating normals...\n");
pcl::NormalEstimation<pcl::PointXYZ, pcl::Normal> n;
pcl::PointCloud<pcl::Normal>::Ptr normals (new pcl::PointCloud<pcl::Normal>);
pcl::search::KdTree<pcl::PointXYZ>::Ptr tree (new pcl::search::KdTree<pcl::PointXYZ>);
tree->setInputCloud (cloud);
n.setInputCloud (cloud);
n.setSearchMethod (tree);
n.setKSearch (20);
n.compute (*normals);
// Concatenate XYZ and normal fields
pcl::PointCloud<pcl::PointNormal>::Ptr cloud_with_normals (new pcl::PointCloud<pcl::PointNormal>);
pcl::concatenateFields (*cloud, *normals, *cloud_with_normals);
PCL_INFO ("...Done.\n");
pcl::toPCLPointCloud2 (*cloud_with_normals, mesh.cloud);
PCL_INFO ("\nSaving mesh to textured_mesh.obj\n");
saveOBJFile ("textured_mesh.obj", mesh, 5);
return (0);
}