FRLG Gift Auto-RNG#1216
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Apr 27, 2026
| std::chrono::seconds(2), | ||
| { black_screen } | ||
| { black_screen }, | ||
| 1ms |
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Didn't you say you were doing to move off of using inference for this? Or is that coming in a later PR?
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I went ahead and added it here. It's a rather ugly solution (splitting things up into 4 steps rather than handling it with a single state machine), and there are probably some irrelevant detectors present in some steps since I'm not sure about the sequencing, but I think it should be able to handle popups.
Seed consistency is much better.
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This adds a program that automatically calibrates timings to hit a specific seed and advance for picking up a gift or Game Corner prize.
The in-game setup is the same as the RNG Helper, and the program options are the same as the Starter RNG program, with two additional options:
Works for both shiny and non-shiny targets. Tested at the Game Corner with the Teachy TV