@juhl juhl released this Oct 12, 2018 · 5 commits to master since this release

Assets 4
  • Added support for GPU instancing for static/skinned meshes
  • Added support for static batching
  • Added support for calculation tangent vectors using MikkTSpace
  • Added support for calculation normals with area and anglular weights
  • Added support for vehicle physics
  • Added support for slider/wheel joint components
  • Added support for copy & paste component values in editor
  • Changed engine unit from centi-meters to meters
  • Changed FBX importing process to support hierarchical mesh in editor
  • Fixed an issue where rolling friction was not working correctly
  • Fixed an issue where inspector updating in play mode would slow down the game

@juhl juhl released this Mar 14, 2018 · 337 commits to master since this release

Assets 4

0.4.0

  • Added support for LuaJIT (Windows / macOS)
  • Added support for debugging Lua script in ZeroBrane Studio
  • Reimplemented Android build from scratch
  • Added support for Google reward based video ad (Android)
  • Various minor improvements and bug fixes

@juhl juhl released this Jan 15, 2018 · 596 commits to master since this release

Assets 4
  • BlueshiftEditor-v0.3.0-Win64.zip for Windows and Android
  • BlueshiftEditor.dmg for macOS (10.9 or higher) and iOS (9.0 or higher)

0.3.0

  • Improved property system
  • Added support for editing multiple selected entities simultaneously
  • Added support for undo/redo in play mode
  • Added support for Google reward based video ad (iOS)
  • Added component icons in editor for each component widgets
  • New dock widgets
  • Fixed a potential crash when using undo/redo

@juhl juhl released this Dec 9, 2017 · 854 commits to master since this release

Assets 4
  • BlueshiftEditor-Win64.zip for Windows and Android
  • BlueshiftEditor.dmg for macOS (10.9 or higher) and iOS (9.0 or higher)

Changes

  • Added support for physically based lighting
  • Added support for particle system
  • Improved material editor
  • Added support for six sided skybox rendering
  • Added support for conversion between equirectangular spherical image and cube image
  • Fixed crashes for Android player
  • Various minor improvements and bug fixes
Sep 16, 2017
Sep 1, 2017

@juhl juhl released this Mar 17, 2017 · 1244 commits to master since this release

Assets 4
  • BlueshiftEditor-Win64.zip for Windows and Android
  • BlueshiftEditor.dmg for macOS (10.9 or higher) and iOS (9.0 or higher)
Mar 9, 2017
Mar 6, 2017

@juhl juhl released this Mar 4, 2017 · 1296 commits to master since this release

Assets 2

First alpha version.

Editor supports to build game only for Win64. Supporting mobile platforms including iOS and Android will be added later.