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Followup to #146 Door animation #149

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Dragomegak commented Nov 26, 2018

Heya, quite unsure with this one, but I wanted someone to review to see if I did this correctly.
I followed level_door in framing my animation, contains open, close and startclose files based on the spliced the image
I also added the animations to open close and start close and tied them together (to my knowledge).
Overall I think it works but I am not 100% sure if it works cause i can't preview it for some reason.

Thanks for the feedback in advance.

Dragomegak added 2 commits Nov 17, 2018
…ite and the other is more aesthetically pleasing
… animations although cannot preview so not sure it works
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PopeSpaceous left a comment

Hi @Dragomegak, Yeah its a hard thing to see if the animation is working or not.
Our next step would be to make a prefab. (these are in game object templates) Again, we can copy the other door as a reference and can even use the script written for the door.

Prefabs aren't too bad to make. It's essentially the next step to make the door, we just have to insert the pieces. We have a script, we have a spritesheet, we have an animation, and now we just have to through them together.

Because we can't verify if the animation is working or not yet, I'm going to request you go the next step and make a prefab.

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