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/////////////////////////////////////////////////////////////////////////*
//Ink Studios Source File.
//Copyright (C), Ink Studios, 2011.
//////////////////////////////////////////////////////////////////////////
// Entity event handler dummy.
//////////////////////////////////////////////////////////////////////////
// 08/12/2011 : Created by Filip 'i59' Lundgren (Based on version by ins\)
////////////////////////////////////////////////////////////////////////*/
#ifndef __MONO_ENTITY_EVENT_HANDLER_H__
#define __MONO_ENTITY_EVENT_HANDLER_H__
#include <IEntityClass.h>
class CEntityEventHandler : public IEntityEventHandler
{
public:
CEntityEventHandler() { }
virtual ~CEntityEventHandler() {}
// IEntityEventHandler interface
virtual void GetMemoryUsage( ICrySizer *pSizer ) const {}
virtual void RefreshEvents() {}
virtual void LoadEntityXMLEvents(IEntity* entity, const XmlNodeRef& xml) {}
virtual int GetEventCount() const { return 0; }
virtual bool GetEventInfo(int index, SEventInfo& info ) const { return true; }
virtual void SendEvent(IEntity* entity, const char* eventName) {}
// -IEntityEventHandler
};
#endif //__MONO_ENTITY_EVENT_HANDLER_H__
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