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PoraComp

The PoraComp mod is a lua/json only endeavour that aims to complile all my mods into one place, plus a few extra tidbits aimed at an intuitive gameplay experience. Ideas, suggestions and other such mentions are more than welcome and I can be reached by email at poragonplays@gmail.com

Detailed Changelogs;

Version 1.6 (:monihug:)

PoraComp 1.6 has arrived! The v1.6 changelog will add a couple unique entries, but for a full glimpse at what's been aded since v1.5 take a look at all the entries below up to v1.5!

BioCo Changes

Added Izu Comm Watch, a smartwatch capable of accessing TK Izu, obtainable from labs

LUA Changes

Fixed some settings related woes

Version 1.5.10

PoraComp Changes

Seperated Survivour Suit into top and bottom.
Seperated Survivour Plating into arms, legs, and chestplate.
Heavy Survivour Plating made into chestplate.
Nerfed Survivour Plating Chestplate

Lipids Changes

Adjusted starting fat option default to lower levels
Nerfed the horror that was being under/overweight
Changed how fat works, no longer prevent hunger from going below a certain point. Now has a chance to reduce hunger based on current hunger and metabolic rate.
Changed chance to and amount of fat stored per turn to be effected by metabolic rate

MutEx Changes

Lowered waiting time for raids significantly
Nerfed speedy twisted zeds a bit; even at frequency one too prolific in base spawn pool ;-;

Version 1.5.8

MutEx Changes

Added raids
	- Time based attacks on the player, scaled in difficulty

Lipids Changes

Rebalanced fat use
	- Added option to set starting fat amount, default is a skinny person

Version 1.5.7

Total Changes

More LUA
	- Added Lipids mod, store those excess calories in fat and wave goodbye to three day starvation!
	- Framework for many other, currently not functional, things
Various changes of structure to hopefully be more consistent

Version 1.5.6

Total Changes

More LUA
	- T.K Izu, now operational
	- Solar charging functionality

PoraComp

Buffed mop
	- Can now mop up liquids into a container! Still dirty liquids though.

MutEx Changes

Added acidic boomer
	- Boomer, but acid. Thank you discord server for all the *wonderful* ideas :ilu:
Buffed bloated zed
	- Now can knock down/stun on explosion
Moved around effects for better organization
Added glowing smoker
	- Smoker but emits radiation fields c:

BioCo Changes

T.K Izu space station, now responding
	- Added T.K Izu laptop, can communicate with T.K Izu
	- Added commissary units to T.K Izu
	- Added Close Fire Support to T.K Izu
Added BioCo 10L Drop Pods
Added BioCo Atmospheric Splash Packs
Added various security clearance cards
Removed recipie to craft MagTec Rifle

Version 1.5.5

Total Changes

More LUA stuffs
	- Added the beginngs of a new friend

MutEx Changes

Added PA-037 Zygote Kit
Re-added update attack on monsters for performance reasons

BioCo Changes

Re-balanced MagTec Revolver Rifle recipie, ammo and stats
	- Moved in line with ranged weapon DMG curve
Added common weaponry software
	- Added into item groups

Version 1.5.4

Total Changes

Updated Tilset

MutEx Changes

Added Echo zombie
	-Added echo attacks
Added dead parasite
Updated monster groups with echo and beserker

BioCo Changes

Fixed BioCo Food Slurry

Version 1.5.3

Total Changes

Added in LUA directory and files

MutEx Changes

Added Beserker (no spawns yet)

No Freeze Changes

Fix for new vacucum food changes

Version 1.5.2

Poracomp Additions

Added cellulose
	-Insulating material obtainable fairly easily in cataclysm
Added insulated canteen
Added insulated 2.5L canteen

Version 1.5.1

No Freeze Additions

Fixed egg_bird copy-from

BioCo Additions

Moved MagTec content to BioCo
Added fire extinguisher bionic

Version 1.5 Corprate Take-Over (11/10/2018)

!Expected Error! Upon first load after updating "Synthetic Base" recipie will pop an error. After a save and exist issue with be resolved.

All Around Additions

Tileset for most the items/monsters. Wooh!

No-Freeze Additions

Added imitation peanutbutter to no freeze list

PoraComp Additions

Moved medicines/foods, related recipies, and related effects to BioCo
	- More appropriate section for them lore and content wise
Added in currently not-implimented dual pistols
	- Damn magazines
Added umbrella sprite for rapier umbrella
Buffed holo cloak by making it repairable
	- Mainly so you can wear it in style
Properly moved obsolete items to obsolete folder

BioCo Additions (Whoo Boy)

Added BioCo AutoDoc item
	- Can be set up into an autodoc
Added BioCo AutoDoc Couch item
	- Can be set up into couch for an autodoc
Added BioCo Chemical Engine
	- Can create various medicines/foods/chemicals
Added medicines/foods from PoraComp
	- XE037 injection was nerfed, BioCo Food bar recipie changed
Added BioCo Food Slurry
	- For all those out there who want to live off a hydration pack. About as healthy as it sounds.
Added BioCo Chemical Reference Book
	- Base level book for Chemical Engine creations
Added Pristine Bionic Components
	- Bunch of tech needed to justify bionic existance. Handy in some electronics too.
Added BioCo Chemical Precursor
	- Base resource for chemical engine. Comes in crude, plain, and fine qualities.
Added BioCo ScavBot
	- Neutral until threatened, lurks around places which are interesting to the BioCo remnents. Loot pinata as well!
Added BioCo Medical Chemical Designs software
	- Used by Chemical Engine for stuff a survivour could not create, similar to Bionic softwares
Added a *bazillion* recipies for base game bionics
Changed many item names, no item IDs

Added MutEx

MutEx Additions

Really should be part of BioCo, but kept seperate to be optional.
Added Twisted Brute
	Brute, but with minor displacement abilities and a nasty pain filled slap.
Added Twisted Hollow
	Hollow, but watched too many samurai movies and fights like a swordsman. With a poisoned sword-tentacle.
Added Twisted Hulk
	Hulk, but without eyes and with good ears. Also has a nasty-er pain filled slap and a terrifying piercing attack.

Version 1.4 The refactoring (10/5/2018)

New Additions

Added MagTec mod
	- As it is too small for a seperate realese, MagTec related additions will be marked on thier own in this changelog
Added No Freeze mod
	-https://github.com/Poragon/No-Freeze
Added BioCo mod
	-https://github.com/Poragon/BioCo/blob/master/README.md

Rebalances

Buffed Bioco Food Bar calorie count.
Buffed UPS Pouch to hold 4 seperate UPS units at once

MagTec Additions

Added MagTec Revolver Rifle
	- Craftable coilgun capable of two fire modes, one with much more punch than the other
Added MagTec Rifle Rounds
	- For use with the MagTec Revolver Rifle
Rebalanced recoil among UPS/Projectile weapons
	- Added recoil to heavy rail rifle, fero rail rifle, and MagTec Revolver rifle. Value is based on muzzle energy
Rebalanced energy use among UPS/Projectile weapons
	- Electricity use is now consistent based on a 20% efficiency rate and a 372.6 J/UPS-charge ratio for UPS/Projectile weapons
Moved damage over to guns for UPS/Projectile weapons
	- Damage and recoil values applied to the gun instead of ammo for UPS/Projectile weapons

Version 1.3.3 (9/9/2018)

New Additions

Added BioCo Food Bar
	- Replacement for removed nutrient cubes
	- Overall better than nutrient cubes
Added Nausea Medication
	- In testing, no spawn or recipie yet
Added Survivor Suit
	- Replacement for all three survivor suits. Focused on extras (eg. storage, env. protection, fire protection) to provide okay all around protection
	- 8 Enc 5 Bash 8 Cut 3 Acid 5 Fire 6 Env 6.25 Storage
Added Survivor Mask
	- Replacement for all survior mask types.
	- 14 Enc 12 Bash 12 Cut 8 Acid 2 Fire 16 Env (on)
Added Survivor Plating
	- Strapped on protection with a focus on storage/encumbrance. Medium grade home armor solution
	- 10 Enc 8 Bash 12 Cut 1 Acid 1 Fire 2 Env 3.75 Storage
Added Heavy Survivor Plating
	- Heavy version of Survivor Plating, closest you'll get to old heavy suits
	- 20 Enc 16 Bash 20 Cut 1 Acid 0 Fire 1 Env 2.5 Storage
Added Survivor Gloves
	- Replacement for all survivor gloves
	- 5 Enc 4 Bash 6 Cut 2 Acid 4 Fire 5 Env
Added Survivor Boots
	- Replacement for all survivor boots
	- 9 Enc 4 Bash 6 Cut 2 Acid 4 Fire 5 Env
Added Survivor Hood
	- Replacement for all survivor hoods
	- 7 Enc 4 Bash 6 Cut 2 Acid 4 Fire 5 Env
	- Can be worn over helmets \o/

Rebalances

Completely re-did survivor armor, with a focus on a generalist set that is not the best in the game. See new additions for detail
Blacklisted old survivor armor
Nerfed XE037 healing, included mutagen in recipie
Blacklisted obsolete revolver crossbow line (archery/crossbow update fixed the inate imbalance)

Removals

Removed Nutrient Cubes (stable and unstable)

Version 1.3 (8/24/2018)

New Additions

Added XE037 Emergency Injection
- An immediate healing item that punishes rapid doses
- Added recipie for item
- Added effect for item

Rebalances

Emergency Trauma Foam nerfed and updated for new system, no longer has instant healing but instead good bandage/disinfect power
Coilgun was given a three round burst fire
Removed surviour hood changes from 1.2

Tweaks

Removed optionals entirely
Removed base game medicine balances as they are no longer need with new system

Version 1.2 (5/1/2018)

Rebalances

    Buffed survivour hoods (can now be worn with helmets)

Version 1.1 (3/15/2018)

New Additions

Added Emergency Trauma Foam
	- Heals like pre-nerf disinfectant, along with a !painkiller effect! and the ability to stop bleeding
	- No more bathing in easy to craft disinfectant to fight bullet wounds
	- Added recipie for item
Added recipie for canvas wall
	- Tent walls, cheap easy and incredibly weak
Added recipie for canvas flap
	- Tent wall door thingy
Added recipie for centrifuge
	- Possible later use, currently no actual reason to make it

Rebalances

Nerfed healing power of disinfectant and antiseptic powder by 60%
Increase Stable Nutrient Cube decay time from 1 to 3 days
Increased batch time second factor for Synthetic Nutrient Base, Stable Nutrient Cube, and Unstable Nutrient Cube to 5 from 3 (Slower batch crafting)
Increased Revolver Crossbow and Pre-Load Revolver Crossbow damage, reduced dispersion

Version 1.0 (3/14/2018)

Content Additions

Added Pre-Load Revolver Crossbow
	- A crossbow that uses a magazine system to allow for fighting larger numbers at once, though has a lower base damage than normal crossbow.
	- So long as magazine supply is maintained this weapon is basically an upgraded repeater crossbow.
	- Added recipie for item
Added Revolver Crossbow
	- A weaker crossbow that can fire 6 shots before reloading.
	- Bigger punch than a repeating crossbow, but longer reload and smaller capacity.
	- Added recipie for item
Added Rapier Umbrella
	- For those poor albinos out there.
	- Added recipie for item
Added Bolt Cylinder
	- Magazine for revolver crossbow, nothing too fancy here.
	- Added recipie for item
Added UPS Pouch
	- Wearable pouch for storing a UPS, preference really.
	- Added recipie for item
Added Synthetic Nutrient Base
	- Base item and ingredient for Nutrient Cubes.
	- Added recipie for item
Added Stable Nutrient Cube
	- Nutritious food item with short decay time. Fills a low volume, high calorie field food role.
	- Added recipie for item
Added Unstable Nutrient Cube
	- Nutrious but unhealthy item with very short decay time. Worse version of Stable Nutrient Cube.
	- Added recipie for item
Added a recipie for Heavy Duty Cables
	- Allows more linking of electrical systems among vehicles.

Rebalances

Reduced time on combat nails (fletchette) recipie
(Optionals) Changed around bionic slot balance
Changed MRB vests to the strapped layer of clothing

Tweaks

    Added UPS_Mag flag to UPS_off and UPS_adv_off for UPS Pouch use
(Optionals) Changed tileset.json to allow for use with MshockXotto+
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