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My Project
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bin/Debug
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Form1.Designer.vb
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Form1.vb
README.md
Stellar Politics.vbproj
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XMLghost.vb
agentList.vb
frmAgents.Designer.vb
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frmAgents.vb
frmDistance.Designer.vb
frmDistance.resx
frmDistance.vb
frmInvestments.Designer.vb
frmInvestments.resx
frmInvestments.vb
frmNew.Designer.vb
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frmNew.vb
frmSearch.Designer.vb
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turnticker.vb

README.md

stellar-politics

This will eventually be a computer RPG, but for now it's going to be just a star system generator.

Features include:

  • Star types: the size and colour of the star (e.g blue, orange-red, red) determines the size of the star system. The larger the star, the larger the star system.
  • Planet name: each planet is named after its star, and the star itself is named after a random Greek name. In later releases I'll let people choose their own list of star names with an XML file.
  • Type of planet: independently rolled prefix determines the nature of the planet (e.g Industrial, Research, Prison) while independently rolled suffix determines the nature of the planet (e.g. Wasteland, Urban Sprawl, Eden).
  • Number of cities on the planet
  • Type of habitation: are the cities in an orbital ring? In a hivecity? In a cubecity? The type of habitation is limited by the suffix of the planet, so people on a Volcanic Planet will never be found living in an Undersea Dome for instance.
  • Type of government: Autocracy, Oligarchy, Democracy, Anarchy?
  • Goods that it imports/exports: this is limited by the prefix of the planet, so a Cultural Planet will only export Art or Media and will, in turn, never import Art or Media.