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DEL old libraries

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1 parent aa2bb7e commit 9794777f9f6fa7c670e12f841d480b14cac75ebb @PowerKiKi committed Oct 21, 2010
Showing 336 changed files with 0 additions and 91,088 deletions.
@@ -1,16 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
-<CodeBlocks_workspace_file>
- <Workspace title="Workspace">
- <Project filename="Engine.cbp" />
- <Project filename="HelloWorld.cbp">
- <Depends filename="Engine.cbp" />
- </Project>
- <Project filename="TestBed.cbp" active="1">
- <Depends filename="Engine.cbp" />
- <Depends filename="FreeGLUT.cbp" />
- <Depends filename="GLUI.cbp" />
- </Project>
- <Project filename="FreeGLUT.cbp" />
- <Project filename="GLUI.cbp" />
- </Workspace>
-</CodeBlocks_workspace_file>
@@ -1,126 +0,0 @@
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- <Option object_output="obj\Debug" />
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- <Option compiler="gcc" />
- <Option createDefFile="1" />
- <Compiler>
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- <Option object_output="obj\Release" />
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- <Option compiler="gcc" />
- <Option createDefFile="1" />
- <Compiler>
- <Add option="-O2" />
- </Compiler>
- <Linker>
- <Add option="-s" />
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- </Target>
- </Build>
- <Compiler>
- <Add option="-Wall" />
- <Add directory="..\..\Source" />
- </Compiler>
- <Unit filename="..\..\Source\Collision\Shapes\b2CircleShape.cpp" />
- <Unit filename="..\..\Source\Collision\Shapes\b2CircleShape.h" />
- <Unit filename="..\..\Source\Collision\Shapes\b2EdgeShape.cpp" />
- <Unit filename="..\..\Source\Collision\Shapes\b2EdgeShape.h" />
- <Unit filename="..\..\Source\Collision\Shapes\b2PolygonShape.cpp" />
- <Unit filename="..\..\Source\Collision\Shapes\b2PolygonShape.h" />
- <Unit filename="..\..\Source\Collision\Shapes\b2Shape.cpp" />
- <Unit filename="..\..\Source\Collision\Shapes\b2Shape.h" />
- <Unit filename="..\..\Source\Collision\b2BroadPhase.cpp" />
- <Unit filename="..\..\Source\Collision\b2BroadPhase.h" />
- <Unit filename="..\..\Source\Collision\b2CollideCircle.cpp" />
- <Unit filename="..\..\Source\Collision\b2CollidePoly.cpp" />
- <Unit filename="..\..\Source\Collision\b2Collision.cpp" />
- <Unit filename="..\..\Source\Collision\b2Collision.h" />
- <Unit filename="..\..\Source\Collision\b2Distance.cpp" />
- <Unit filename="..\..\Source\Collision\b2PairManager.cpp" />
- <Unit filename="..\..\Source\Collision\b2PairManager.h" />
- <Unit filename="..\..\Source\Collision\b2TimeOfImpact.cpp" />
- <Unit filename="..\..\Source\Common\Fixed.h" />
- <Unit filename="..\..\Source\Common\b2BlockAllocator.cpp" />
- <Unit filename="..\..\Source\Common\b2BlockAllocator.h" />
- <Unit filename="..\..\Source\Common\b2Math.cpp" />
- <Unit filename="..\..\Source\Common\b2Math.h" />
- <Unit filename="..\..\Source\Common\b2Settings.cpp" />
- <Unit filename="..\..\Source\Common\b2Settings.h" />
- <Unit filename="..\..\Source\Common\b2StackAllocator.cpp" />
- <Unit filename="..\..\Source\Common\b2StackAllocator.h" />
- <Unit filename="..\..\Source\Common\jtypes.h" />
- <Unit filename="..\..\Source\Dynamics\Contacts\b2CircleContact.cpp" />
- <Unit filename="..\..\Source\Dynamics\Contacts\b2CircleContact.h" />
- <Unit filename="..\..\Source\Dynamics\Contacts\b2Contact.cpp" />
- <Unit filename="..\..\Source\Dynamics\Contacts\b2Contact.h" />
- <Unit filename="..\..\Source\Dynamics\Contacts\b2ContactSolver.cpp" />
- <Unit filename="..\..\Source\Dynamics\Contacts\b2ContactSolver.h" />
- <Unit filename="..\..\Source\Dynamics\Contacts\b2EdgeAndCircleContact.cpp" />
- <Unit filename="..\..\Source\Dynamics\Contacts\b2EdgeAndCircleContact.h" />
- <Unit filename="..\..\Source\Dynamics\Contacts\b2NullContact.h" />
- <Unit filename="..\..\Source\Dynamics\Contacts\b2PolyAndCircleContact.cpp" />
- <Unit filename="..\..\Source\Dynamics\Contacts\b2PolyAndCircleContact.h" />
- <Unit filename="..\..\Source\Dynamics\Contacts\b2PolyAndEdgeContact.cpp" />
- <Unit filename="..\..\Source\Dynamics\Contacts\b2PolyAndEdgeContact.h" />
- <Unit filename="..\..\Source\Dynamics\Contacts\b2PolyContact.cpp" />
- <Unit filename="..\..\Source\Dynamics\Contacts\b2PolyContact.h" />
- <Unit filename="..\..\Source\Dynamics\Controllers\b2BuoyancyController.cpp" />
- <Unit filename="..\..\Source\Dynamics\Controllers\b2BuoyancyController.h" />
- <Unit filename="..\..\Source\Dynamics\Controllers\b2ConstantAccelController.cpp" />
- <Unit filename="..\..\Source\Dynamics\Controllers\b2ConstantAccelController.h" />
- <Unit filename="..\..\Source\Dynamics\Controllers\b2ConstantForceController.cpp" />
- <Unit filename="..\..\Source\Dynamics\Controllers\b2ConstantForceController.h" />
- <Unit filename="..\..\Source\Dynamics\Controllers\b2Controller.cpp" />
- <Unit filename="..\..\Source\Dynamics\Controllers\b2Controller.h" />
- <Unit filename="..\..\Source\Dynamics\Controllers\b2GravityController.cpp" />
- <Unit filename="..\..\Source\Dynamics\Controllers\b2GravityController.h" />
- <Unit filename="..\..\Source\Dynamics\Controllers\b2TensorDampingController.cpp" />
- <Unit filename="..\..\Source\Dynamics\Controllers\b2TensorDampingController.h" />
- <Unit filename="..\..\Source\Dynamics\Joints\b2DistanceJoint.cpp" />
- <Unit filename="..\..\Source\Dynamics\Joints\b2DistanceJoint.h" />
- <Unit filename="..\..\Source\Dynamics\Joints\b2GearJoint.cpp" />
- <Unit filename="..\..\Source\Dynamics\Joints\b2GearJoint.h" />
- <Unit filename="..\..\Source\Dynamics\Joints\b2Joint.cpp" />
- <Unit filename="..\..\Source\Dynamics\Joints\b2Joint.h" />
- <Unit filename="..\..\Source\Dynamics\Joints\b2LineJoint.cpp" />
- <Unit filename="..\..\Source\Dynamics\Joints\b2LineJoint.h" />
- <Unit filename="..\..\Source\Dynamics\Joints\b2MouseJoint.cpp" />
- <Unit filename="..\..\Source\Dynamics\Joints\b2MouseJoint.h" />
- <Unit filename="..\..\Source\Dynamics\Joints\b2PrismaticJoint.cpp" />
- <Unit filename="..\..\Source\Dynamics\Joints\b2PrismaticJoint.h" />
- <Unit filename="..\..\Source\Dynamics\Joints\b2PulleyJoint.cpp" />
- <Unit filename="..\..\Source\Dynamics\Joints\b2PulleyJoint.h" />
- <Unit filename="..\..\Source\Dynamics\Joints\b2RevoluteJoint.cpp" />
- <Unit filename="..\..\Source\Dynamics\Joints\b2RevoluteJoint.h" />
- <Unit filename="..\..\Source\Dynamics\b2Body.cpp" />
- <Unit filename="..\..\Source\Dynamics\b2Body.h" />
- <Unit filename="..\..\Source\Dynamics\b2ContactManager.cpp" />
- <Unit filename="..\..\Source\Dynamics\b2ContactManager.h" />
- <Unit filename="..\..\Source\Dynamics\b2Island.cpp" />
- <Unit filename="..\..\Source\Dynamics\b2Island.h" />
- <Unit filename="..\..\Source\Dynamics\b2World.cpp" />
- <Unit filename="..\..\Source\Dynamics\b2World.h" />
- <Unit filename="..\..\Source\Dynamics\b2WorldCallbacks.cpp" />
- <Unit filename="..\..\Source\Dynamics\b2WorldCallbacks.h" />
- <Extensions>
- <code_completion />
- <envvars />
- <debugger />
- </Extensions>
- </Project>
-</CodeBlocks_project_file>
@@ -1,126 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
-<CodeBlocks_project_file>
- <FileVersion major="1" minor="6" />
- <Project>
- <Option title="FreeGlut" />
- <Option pch_mode="2" />
- <Option compiler="gcc" />
- <Build>
- <Target title="Debug">
- <Option output="..\..\Library\libFreeGLUT" prefix_auto="1" extension_auto="1" />
- <Option working_dir="" />
- <Option object_output="obj\Debug\" />
- <Option type="2" />
- <Option compiler="gcc" />
- <Compiler>
- <Add option="-g" />
- </Compiler>
- </Target>
- <Target title="Release">
- <Option output="..\..\Library\libFreeGLUT" prefix_auto="1" extension_auto="1" />
- <Option working_dir="" />
- <Option object_output="obj\Release\" />
- <Option type="2" />
- <Option compiler="gcc" />
- <Compiler>
- <Add option="-O2" />
- </Compiler>
- <Linker>
- <Add option="-s" />
- </Linker>
- </Target>
- </Build>
- <Compiler>
- <Add option="-Wall" />
- <Add option="-fexceptions" />
- <Add option="-DFREEGLUT_STATIC" />
- <Add directory="..\..\include" />
- <Add directory="..\..\Contrib" />
- <Add directory="..\..\Contrib\freeglut" />
- </Compiler>
- <Linker>
- <Add library="..\..\Library\libBox2D.a" />
- <Add library="GLU32" />
- <Add library="OpenGL32" />
- <Add library="WinMM" />
- <Add library="GDI32" />
- </Linker>
- <Unit filename="..\..\Contrib\freeglut\GL\freeglut.h" />
- <Unit filename="..\..\Contrib\freeglut\GL\freeglut_ext.h" />
- <Unit filename="..\..\Contrib\freeglut\GL\freeglut_std.h" />
- <Unit filename="..\..\Contrib\freeglut\GL\glut.h" />
- <Unit filename="..\..\Contrib\freeglut\freeglut_callbacks.c">
- <Option compilerVar="CC" />
- </Unit>
- <Unit filename="..\..\Contrib\freeglut\freeglut_cursor.c">
- <Option compilerVar="CC" />
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- <Option compilerVar="CC" />
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- <Unit filename="..\..\Contrib\freeglut\freeglut_ext.c">
- <Option compilerVar="CC" />
- </Unit>
- <Unit filename="..\..\Contrib\freeglut\freeglut_font.c">
- <Option compilerVar="CC" />
- </Unit>
- <Unit filename="..\..\Contrib\freeglut\freeglut_font_data.c">
- <Option compilerVar="CC" />
- </Unit>
- <Unit filename="..\..\Contrib\freeglut\freeglut_gamemode.c">
- <Option compilerVar="CC" />
- </Unit>
- <Unit filename="..\..\Contrib\freeglut\freeglut_geometry.c">
- <Option compilerVar="CC" />
- </Unit>
- <Unit filename="..\..\Contrib\freeglut\freeglut_glutfont_definitions.c">
- <Option compilerVar="CC" />
- </Unit>
- <Unit filename="..\..\Contrib\freeglut\freeglut_init.c">
- <Option compilerVar="CC" />
- </Unit>
- <Unit filename="..\..\Contrib\freeglut\freeglut_internal.h" />
- <Unit filename="..\..\Contrib\freeglut\freeglut_joystick.c">
- <Option compilerVar="CC" />
- </Unit>
- <Unit filename="..\..\Contrib\freeglut\freeglut_main.c">
- <Option compilerVar="CC" />
- </Unit>
- <Unit filename="..\..\Contrib\freeglut\freeglut_menu.c">
- <Option compilerVar="CC" />
- </Unit>
- <Unit filename="..\..\Contrib\freeglut\freeglut_misc.c">
- <Option compilerVar="CC" />
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- <Unit filename="..\..\Contrib\freeglut\freeglut_overlay.c">
- <Option compilerVar="CC" />
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- <Unit filename="..\..\Contrib\freeglut\freeglut_state.c">
- <Option compilerVar="CC" />
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- <Unit filename="..\..\Contrib\freeglut\freeglut_stroke_mono_roman.c">
- <Option compilerVar="CC" />
- </Unit>
- <Unit filename="..\..\Contrib\freeglut\freeglut_stroke_roman.c">
- <Option compilerVar="CC" />
- </Unit>
- <Unit filename="..\..\Contrib\freeglut\freeglut_structure.c">
- <Option compilerVar="CC" />
- </Unit>
- <Unit filename="..\..\Contrib\freeglut\freeglut_teapot.c">
- <Option compilerVar="CC" />
- </Unit>
- <Unit filename="..\..\Contrib\freeglut\freeglut_teapot_data.h" />
- <Unit filename="..\..\Contrib\freeglut\freeglut_videoresize.c">
- <Option compilerVar="CC" />
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- <Unit filename="..\..\Contrib\freeglut\freeglut_window.c">
- <Option compilerVar="CC" />
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- <Extensions>
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- </Project>
-</CodeBlocks_project_file>
@@ -1,92 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
-<CodeBlocks_project_file>
- <FileVersion major="1" minor="6" />
- <Project>
- <Option title="GLUI" />
- <Option pch_mode="2" />
- <Option compiler="gcc" />
- <Build>
- <Target title="Debug">
- <Option output="..\..\Library\libGLUI" prefix_auto="1" extension_auto="1" />
- <Option working_dir="" />
- <Option object_output="obj\Debug\" />
- <Option type="2" />
- <Option compiler="gcc" />
- <Compiler>
- <Add option="-g" />
- </Compiler>
- </Target>
- <Target title="Release">
- <Option output="..\..\Library\libGLUI" prefix_auto="1" extension_auto="1" />
- <Option working_dir="" />
- <Option object_output="obj\Release\" />
- <Option type="2" />
- <Option compiler="gcc" />
- <Compiler>
- <Add option="-O2" />
- </Compiler>
- <Linker>
- <Add option="-s" />
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- </Target>
- </Build>
- <Compiler>
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- <Add option="-fexceptions" />
- <Add option="-DFREEGLUT_STATIC" />
- <Add directory="..\..\include" />
- <Add directory="..\..\Contrib" />
- <Add directory="..\..\Contrib\freeglut" />
- </Compiler>
- <Linker>
- <Add library="..\..\Library\libBox2D.a" />
- <Add library="GLU32" />
- <Add library="OpenGL32" />
- <Add library="WinMM" />
- <Add library="GDI32" />
- </Linker>
- <Unit filename="..\..\Contrib\glui\GL\glui.h" />
- <Unit filename="..\..\Contrib\glui\algebra3.cpp" />
- <Unit filename="..\..\Contrib\glui\algebra3.h" />
- <Unit filename="..\..\Contrib\glui\arcball.cpp" />
- <Unit filename="..\..\Contrib\glui\arcball.h" />
- <Unit filename="..\..\Contrib\glui\glui.cpp" />
- <Unit filename="..\..\Contrib\glui\glui_add_controls.cpp" />
- <Unit filename="..\..\Contrib\glui\glui_bitmap_img_data.cpp" />
- <Unit filename="..\..\Contrib\glui\glui_bitmaps.cpp" />
- <Unit filename="..\..\Contrib\glui\glui_button.cpp" />
- <Unit filename="..\..\Contrib\glui\glui_checkbox.cpp" />
- <Unit filename="..\..\Contrib\glui\glui_column.cpp" />
- <Unit filename="..\..\Contrib\glui\glui_commandline.cpp" />
- <Unit filename="..\..\Contrib\glui\glui_control.cpp" />
- <Unit filename="..\..\Contrib\glui\glui_edittext.cpp" />
- <Unit filename="..\..\Contrib\glui\glui_filebrowser.cpp" />
- <Unit filename="..\..\Contrib\glui\glui_internal.h" />
- <Unit filename="..\..\Contrib\glui\glui_internal_control.h" />
- <Unit filename="..\..\Contrib\glui\glui_list.cpp" />
- <Unit filename="..\..\Contrib\glui\glui_listbox.cpp" />
- <Unit filename="..\..\Contrib\glui\glui_mouse_iaction.cpp" />
- <Unit filename="..\..\Contrib\glui\glui_node.cpp" />
- <Unit filename="..\..\Contrib\glui\glui_panel.cpp" />
- <Unit filename="..\..\Contrib\glui\glui_radio.cpp" />
- <Unit filename="..\..\Contrib\glui\glui_rollout.cpp" />
- <Unit filename="..\..\Contrib\glui\glui_rotation.cpp" />
- <Unit filename="..\..\Contrib\glui\glui_scrollbar.cpp" />
- <Unit filename="..\..\Contrib\glui\glui_separator.cpp" />
- <Unit filename="..\..\Contrib\glui\glui_spinner.cpp" />
- <Unit filename="..\..\Contrib\glui\glui_statictext.cpp" />
- <Unit filename="..\..\Contrib\glui\glui_string.cpp" />
- <Unit filename="..\..\Contrib\glui\glui_textbox.cpp" />
- <Unit filename="..\..\Contrib\glui\glui_translation.cpp" />
- <Unit filename="..\..\Contrib\glui\glui_tree.cpp" />
- <Unit filename="..\..\Contrib\glui\glui_treepanel.cpp" />
- <Unit filename="..\..\Contrib\glui\glui_window.cpp" />
- <Unit filename="..\..\Contrib\glui\quaternion.cpp" />
- <Unit filename="..\..\Contrib\glui\quaternion.h" />
- <Extensions>
- <code_completion />
- <envvars />
- <debugger />
- </Extensions>
- </Project>
-</CodeBlocks_project_file>
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