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Commits on Feb 14, 2011
  1. ADD health system

    committed
Commits on Feb 8, 2011
Commits on Nov 23, 2010
  1. FIX devenv installation, couldn't find a way to set envvariable for m…

    committed
    …ake to work, so the final step is manual
Commits on Nov 22, 2010
  1. FIX the physic issue with level loading. We must use constructor help…

    committed
    …er from box2D (not public properties)
Commits on Nov 21, 2010
  1. FIX sprite position according to its physic

    committed
    attempt to fix collision issue by using bit or instead of '+'
    MOD remove useless comment "end of namespace xxx"
Commits on Oct 28, 2010
  1. FIX debugdraw didn't draw properly circles

    committed
    FIX reset constants and bitmasks to original values (before port to GRRLIB)
    FIX button '-' to enable/disable debugdraw
Commits on Oct 25, 2010
Commits on Oct 23, 2010
  1. FIX everything is working with GRRLIB as it used to with libwiisprite…

    committed
    … (except maybe sprite precise position)
Commits on Oct 21, 2010
  1. DEL old libraries

    committed
Commits on Oct 9, 2010
Commits on Dec 21, 2009
  1. @PoUpA
Commits on Dec 6, 2009
  1. MOD update box2D to revision 220

    unknown committed
  2. MOD update box2D to revision 220

    unknown committed
  3. delet more stuff

    unknown committed
  4. DEL obsolete box2d

    unknown committed
  5. FIX warning with new GCC

    unknown committed
  6. FIX missing include for new GCC

    unknown committed
  7. ADD include libwiisprite source in repository

    unknown committed
Commits on Nov 6, 2009
Commits on Jun 27, 2009
  1. @PoUpA

    ADD first working aiming system !

    PoUpA committed
    ADD Bullets are now firing not just falling on the floor!
    MOD aiming system and positioning don't use physics anymore
  2. FIX #3 Physic margin

    committed
Commits on Jun 26, 2009
  1. FIX forgot files ==;

    committed
  2. ADD periodicTimer

    committed
Commits on Jun 21, 2009
  1. resolve conflicts

    committed
  2. ADD basic collisions (actors and bullets destroying)

    committed
    ADD powerFactor
    FIX destructors must always be present (eg: in Bee)
Commits on Jun 4, 2009
  1. @PoUpA

    FIX use of box2d svn trunk

    PoUpA committed
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