The Open Source Game Engine for iOS
Important: Legacy Version!
This repository contains the 1.x version of the Sparrow Framework. The latest version (v2) has moved to a new repository:
Use Sparrow Framework 1.x if you need support iOS 3 and 4. All other users should upgrade to Sparrow 2, as it builds on modern technologies like iOS 5, OpenGL ES 2, ARC, etc.
What is Sparrow?
Sparrow is a pure Objective C library targeted on making game development as easy and hassle-free as possible. Sparrow makes it possible to write fast OpenGL applications without having to touch OpenGL or pure C (but easily allowing to do so, for those who wish). It uses a tried and tested API that is easy to use and hard to misuse.
Who is Sparrow for?
Obviously, Sparrow is for iPhone and iPad developers, especially those involved in game development. You will need to have a basic understanding of Objective-C – but there’s no way around that on the iOS anyway.
If you have already worked with Adobe™ Flash/Flex technology, you will immediately befriend with Sparrow since it uses lots of similar concepts and naming schemes. That said, everything is designed to be as intuitive as possible, so any Java™ or .Net™ developer will get the hang of it quickly as well.
How to start?
- Read through the file 'BUILDING.markdown' for a quick start with Sparrow.
- Visit http://www.sparrow-framework.org