Releases: Prisma501/CSMM-Patrons-Mod
Releases · Prisma501/CSMM-Patrons-Mod
CPM 22.4.1
Version 22.4.1 A20.6 b9 Stable (NOT A20.5 and lower compatible)
- Note to self to NOT empty worldgeneration caches on chunkresets on a server that still needs to run after the reset. Please update 22.4 if you have already downloaded it.
Changelog is the same as 22.4:
- changed consolecommand ResetChunks: fixed region corruption on using chunkresets
- enabled consolecommand rac (resetadvclaims): enabled command for resetting adv. claim reset areas, without the region corruption. You can use adv. claim reset again!
- changed command rrp (resetrwgprefabs): now using chunkresets for resetting prefabs again, without the region corruption. Reset all prefabs in minutes!
- vanilla consolecommand cr (chunkreset) will still cause region corruption if used, except if you use the fix (mod) that O C has created for patching this command.
CPM 22.4
BIG Shoutout to O C, the author of ServerTools. He found out, that deleting a chunk before regenerating it, will cause region corruption. That makes this release possible in the first place.
Version 22.4 A20.6 b9 Stable (NOT A20.5 and lower compatible)
- changed consolecommand ResetChunks: fixed region corruption on using chunkresets
- enabled consolecommand rac (resetadvclaims): enabled command for resetting adv. claim reset areas, without the region corruption. You can use adv. claim reset again!
- changed command rrp (resetrwgprefabs): now using chunkresets for resetting prefabs again, without the region corruption. Reset all prefabs in minutes!
- vanilla consolecommand cr (chunkreset) will still cause region corruption if used, except if you use the fix (mod) that O C has created for patching this command.
CPM 22.3
Version 22.3 A20.6 b9 Stable (NOT A20.5 and lower compatible)
- Added settings for Level Jump detection: configure MinJumpLevel, ExcludeAdminLevel and command(s) to execute on detection in CpmSettings.xml
- Added placeholder
${platformId}
for use in commands in Adv. Commandclaim, SpectatorDetection, GodmodeDetection, DamageDetection and LevelJumpDetection. ${steamId} is still in for backwards compatability in existing commands.
CPM 22.2
Version 22.2 A20.6 b8 Experimental (NOT 20.5 and lower compatible)
- A20.6 b8 compatability
- Fixed consolecommands bexport and brender: prefab im,- and exporting broke with A20.6 b8
- Changed consolecommand deactivatebedroll: added Xbox Live support
- Removed consolecommand givexp: TFP added that command to vanilla
CPM 22.1
Version 22.1 A20.5 b2 Stable
- Fixed tradingsystem: releasetradingitems (/rti) and canceltradingitems (/cti) were broken due to EOS implementation.
CPM 22.0
Version 22.0 A20.5 b2 Stable
- Changed consolecommand lcp (listcpmplayers): added ability to search players by XBL id. Renamed steamId to PlatformId in playerlisting.
- Fixed WebUI not using custom settings: settings were loaded after the WebUI initialization, causing WebUI to always use default settings.
- Fixed consolecommand rrp (resetrwgprefabs): stopped using TFP code to check if a prefab has a landclaim in it. That is bugged. It will only "see" the first landclaim placed by a player, causing prefabs that contain players 2nd, 3rd, 4th etc landclaim to be reset even with setting on to not reset claimed prefabs. Wrote my own implementation to fix it.
CPM 21.9
Version 21.9 A20.5 b2 Experimental
- A20.5 b2 Experimental Compatibility
CPM 21.8.1
Version 21.8.1 A20.4 b42 Stable
- Fixed consolecommand ds (donorslots): donorslots broke with previous release. This minor update fixes it.
CPM 21.8
Version 21.8 A20.4 b42 Stable
- Added gamepass player support for offline players: added gamepass offline players support for ReservedSlots (ds), ResetPlayerData (rpd), ResetLevel (rl), ResetDroneData (rdd), SetDeathCount (sdc), WipeInventory (wi), ResetSkillPoints (rs), AddFriend (af).
CPM 21.7
Version 21.7 A20.4 b42 Stable
- Updated CPM WebUI to 1.8.0: show EOS Id on landclaimblocks and beds. Landclaim color green for active lcb's and red for inactive lcb's