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Version 11.0 A17.4 b4 Stable (2019.08.16)

  • Added settings for individually enabling/disabling gamemessages (GMSG) for PlayerJoined,, PlayerLeft, PlayerDied and PlayerKilled.
    <GMSG_PlayerJoined_Enabled>true</GMSG_PlayerJoined_Enabled> <GMSG_PlayerLeft_Enabled>true</GMSG_PlayerLeft_Enabled> <GMSG_PlayerDied_Enabled>true</GMSG_PlayerDied_Enabled> <GMSG_PlayerKilled_Enabled>true</GMSG_PlayerKilled_Enabled>
  • Added configurable response strings for use on arresting player.
    <Arrest_Notification>[00FF00]You have been jailed by an Admin![-]</Arrest_Notification> <Arrest_Notification_Timed>[00FF00]You have been jailed by an Admin! You will be released automatically in {minutes} minutes[-]</Arrest_Notification_Timed>

Installation:

Extract 1CSMM_Patrons folder from zip (or tar.gz) to your /Mods folder.

For displaying reset regions/adv. claims on allocs webmap, extract the patched map.js from folder "Patched map.js Allocs WebMap" in the zip (or tar.gz) to allocs webserver/js folder. /Mods/Allocs_WebAndMapRendering/webserver/js

For accessing CPMcc use controlpanelport + 3 (=allocs webmap port +1)
ex. when you access allocs webmap on http://serverip:8082, you can access CPMcc on http://serverip:8083

Documentation: https://docs.csmm.app/en/cpm/

Assets 2

@Prisma501 Prisma501 released this Aug 9, 2019 · 1 commit to master since this release

Version 10.9 A17.4 b4 Stable (2019.08.09)

  • Added webapihandlers and security layers for getting online players and landclaimblocks
  • Catalysm integrated online players and landclaimblocks into CPMcc using the new apis. Now you can view them on map while creating resetregions/adv. claims.
  • Catalysm completely redid the look and feel of CPMcc. Very slick. I really like it.

Installation:

Extract 1CSMM_Patrons folder from zip (or tar.gz) to your /Mods folder.

For displaying reset regions/adv. claims on allocs webmap, extract the patched map.js from folder "Patched map.js Allocs WebMap" in the zip (or tar.gz) to allocs webserver/js folder. /Mods/Allocs_WebAndMapRendering/webserver/js

For accessing CPMcc use controlpanelport + 3 (=allocs webmap port +1)
ex. when you access allocs webmap on http://serverip:8082, you can access CPMcc on http://serverip:8083

Documentation: https://docs.csmm.app/en/cpm/

Assets 2

@Prisma501 Prisma501 released this Aug 6, 2019 · 2 commits to master since this release

Version 10.8 A17.4 b4 Stable (2019.08.06)

  • Integration of adv. claim creator made by Catalysm. Now the creator webinterface will be hosted from within CPM itself! Just browse to allocs map and add one to the port and you're good to go. Make all types of advanced claims and reset regions with this superhandy gui. Many thanks to Catalysm for making this! Make sure you fill in your webtoken and password (you can use the one allready created for CSMM or make a new one in webpermissions.xml) in "Server Settings". This will be only used to access allocs webmap. Default permission for creating claims = 0. If you want that permission to be higher just uncomment the "cpmcc.createadvclaim" permission in cpmcc_permissions.xml in your /Saves folder and set it to the permission level you want. For creating claims you MUST login via Steam (lower left) to be validated for permissions.
Assets 2

@Prisma501 Prisma501 released this Jun 28, 2019 · 3 commits to master since this release

Version 10.7.1 A17.4 b4 Stable (2019.06.28)

  • Small addition to new eoc (executeonclient) console command: added "all" parameter to execute a local command on all connected clients.
Assets 2

@Prisma501 Prisma501 released this Jun 28, 2019 · 4 commits to master since this release

Version 10.7 A17.4 b4 Stable (2019.06.28)

  • Implemented new console command eoc (executeonclient): gives the ability to remotely execute local client only commands on a player. Some commands are designed to be allowed to be executed ONLY on a local client. This command will remove that restriction and let owners/admins execute those type of commands remotely (servermanager, telnet etc). The player does NOT have to have permissions set for executing the command. eoc will take care of that.
    Example of commands that will become available for remote exectution by owners/admins: sg (sg OptionsFieldOfViewNew x!), automove, cm, dm, givequest, removequest, giveself, giveselfxp, buff, debuff, exhausted, gfx, dms, bents, memcl, pois, settempunit, screeneffect, showhits, starve, thirsty, xui, spawnsupplycrate etc etc
Assets 2

@Prisma501 Prisma501 released this Jun 21, 2019 · 5 commits to master since this release

Version 10.6 A17.4 b4 Stable (2019.06.21)

  • Implemented new advanced claim type LcbFree: control abillity to place LCB's within the boundaries of the lcbfree adv. claim. Allow to place LCB's by accesslevel and/or whitelist. If not allowed to place LCB, it will be removed and put back in player inventory. Use lcbfree as type when creating this advanced claim. Violation message is configurable in CpmStrings.xml (AdvClaims_LcbFree).

  • Implemented lcbfree claims requesthandler in CPM's webapi to be able to query the defined lcbfree adv. claims.

  • Updated allocs webmap map.js. Added abillity to display the new lcbfree adv. claims on allocs webmap.

Assets 2

@Prisma501 Prisma501 released this Jun 19, 2019 · 8 commits to master since this release

Version 10.5 A17.4 b4 Stable (2019.06.15)

  • Implemented a workaround (asynchronous removal and giving back plus 0,0 LCB's exclusion) in reset regions auto removal (and give back) of LCB's. Strange LCB's appearing on 0,0 will be excluded from being handled as they disrupt the system.

  • Extended error handling in normal, reversed, timed, leveled, portal, hostilefree, openhours, notify, command and playerlevel advanced claims. The sys will keep spinning even when impossible advanded claims are created. This way the system keeps its maximum flexibility but wont bork if the flexibility leads to impossible advanced claims.

Assets 2
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