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Client plugin to help with recording on L4D2
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msvc10 Making the project build on l4d1 as well.
.gitignore
LICENSE.txt
README.md
convar_sm_l4d.h
input.h
libdasm.c
libdasm.h
memutils.cpp
memutils.h
opcode_tables.h
recording_helpers.cpp
recording_helpers.h
recording_helpers.vdf
recording_helpers_l4d1.vdf
thirdperson_patch.cpp
thirdperson_patch.h

README.md

L4D2 Recording Helpers

This client plugin is simply a set of useful modifications and functions to help making recording from demos easier and more feature filled.

Features

  • Re-enables many hidden CVars on L4D by removing DEVELOPMENTONLY flags from them.
  • Re-enables a native thirdperson(shoulder) mode in gamemodes with player-controlled zombies.

Usage:

Place the files in your l4d2 addons folder and launch the game with -insecure in order to load it.

It may be useful to make a shortcut to l4d2 that launches with -insecure, so you don't have to edit your launch parameters all the time. e.g. make a shortcut to "C:\Program Files\Steam\steam.exe" -applaunch 550 -insecure

Changelog:

0.6:

  • Fixed patches not working and after 2125 update

0.5:

  • Fixed thirdperson patches not working after recent L4D2 Updates (Stop fucking with your interfaces)

0.4:

  • Fixed thirdperson patches not working after recent L4D2 Updates
  • Initial release of L4D1 build (DEVONLY flag removal only)

0.3:

  • Fixed a crash that would occur upon entering thirdperson mode

0.2:

  • Added some patches to enable thirdpersonshoulder usage in gamemodes with player controlled zombies.

0.1:

  • Initial release
  • Unhides DEVONLY CVars

License:

Most of the code is GPL. All HL2SDK code is copyright Valve Corporation.

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