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The rules of Impact Isolation are a variation of the original Isolation game. In the original form of the game there are two players, each with their own game piece, and a 7-by-7 grid of squares. At the beginning of the game, the first player places their piece on any square. The second player follows suit, and places their piece on any one of the available squares. From that point on, the players alternate turns moving their piece like a queen in chess (any number of open squares vertically, horizontally, or diagonally). When the piece is moved, the square that was previously occupied is blocked, and cannot be used for the remainder of the game. The first player who is unable to move their queen loses.
In this variant called Impact Isolation, each player's piece creats an impact crater around itself when it moves more than one block in any direction. This impact crater blocks 4 locations (North, South, East, West) around the location the queen moves to, effectively reducing the queen's mobility to that of a bishop the next turn. We start with a 9-by-9 grid in this variation. Neither players can move on or through squares blocked by this impact. For clarity, examine the scenario below:
Q1 places their queen on the board, and Q2 follows suit.
Q1 moves horizontally to the right for 4 blocks and creates an impact around it, consequently blocking some of Q2's potential future moves. The previous location of Q1 is also blocked along with the "impact"ed locations
Q2 makes a single unit block thus not creating any impact but simply blocking the previously held location.
Q1 moves diagonally southwest.
The game will continue in a similar fashion until either of the queens has no cells left to move



