Permalink
Browse files

Add control room game

  • Loading branch information...
1 parent 38a77cc commit 22751be0e236087079756c463645cdca28d8ca64 @aardvarrk aardvarrk committed Jan 25, 2013
Showing with 4,638 additions and 1,361 deletions.
  1. BIN .Game2.java.swp → .Game3.java.swp
  2. BIN Calamities$1.class
  3. BIN Calamities$GifDecoder$GifFrame.class
  4. BIN Calamities$GifDecoder.class
  5. BIN Calamities.class
  6. +26 −0 Calamities.ctxt
  7. +983 −0 Calamities.java
  8. BIN CatchThief.class
  9. +6 −0 CatchThief.ctxt
  10. +20 −0 CatchThief.java
  11. BIN CatchThief_Menu.class
  12. +6 −0 CatchThief_Menu.ctxt
  13. +18 −0 CatchThief_Menu.java
  14. BIN Console.class
  15. +8 −0 Console.ctxt
  16. +33 −0 Console.java
  17. BIN ControlroomWorld$Character.class
  18. BIN ControlroomWorld.class
  19. +2 −0 ControlroomWorld.ctxt
  20. +256 −0 ControlroomWorld.java
  21. BIN Counter.class
  22. +1 −11 Counter.ctxt
  23. +35 −40 Counter.java
  24. BIN Evacuate.class
  25. +6 −0 Evacuate.ctxt
  26. +21 −0 Evacuate.java
  27. BIN Evacuate_Menu.class
  28. +6 −0 Evacuate_Menu.ctxt
  29. +18 −0 Evacuate_Menu.java
  30. BIN Extinguish.class
  31. +6 −0 Extinguish.ctxt
  32. +22 −0 Extinguish.java
  33. BIN Extinguish_Menu.class
  34. +6 −0 Extinguish_Menu.ctxt
  35. +18 −0 Extinguish_Menu.java
  36. BIN Fire.class
  37. +12 −0 Fire.ctxt
  38. +89 −0 Fire.java
  39. BIN FirefighterUnits.class
  40. +14 −0 FirefighterUnits.ctxt
  41. +53 −0 FirefighterUnits.java
  42. BIN FloodStreet.class
  43. +12 −0 FloodStreet.ctxt
  44. +83 −0 FloodStreet.java
  45. BIN FloodWorld.class
  46. +2 −2 FloodWorld.java
  47. BIN Game3.class
  48. +6 −4 Game3.java
  49. BIN HelicopterWorld.class
  50. +2 −2 HelicopterWorld.java
  51. BIN Intervention$1.class
  52. BIN Intervention$GifDecoder$GifFrame.class
  53. BIN Intervention$GifDecoder.class
  54. BIN Intervention.class
  55. +17 −0 Intervention.ctxt
  56. +919 −0 Intervention.java
  57. BIN Life.class
  58. +2 −0 Life.ctxt
  59. +10 −0 Life.java
  60. BIN Menu.class
  61. +4 −0 Menu.ctxt
  62. +73 −0 Menu.java
  63. BIN MenuBar.class
  64. +3 −1 MenuBar.ctxt
  65. +15 −5 MenuBar.java
  66. BIN NumberOfDeaths.class
  67. +14 −0 NumberOfDeaths.ctxt
  68. +52 −0 NumberOfDeaths.java
  69. BIN NumberOfSaved.class
  70. +14 −0 NumberOfSaved.ctxt
  71. +52 −0 NumberOfSaved.java
  72. BIN PoliceUnits.class
  73. +14 −0 PoliceUnits.ctxt
  74. +53 −0 PoliceUnits.java
  75. BIN Score.class
  76. +14 −0 Score.ctxt
  77. +53 −0 Score.java
  78. BIN ShutOff.class
  79. +6 −0 ShutOff.ctxt
  80. +21 −0 ShutOff.java
  81. BIN ShutOff_Menu.class
  82. +6 −0 ShutOff_Menu.ctxt
  83. +20 −0 ShutOff_Menu.java
  84. BIN Thief.class
  85. +12 −0 Thief.ctxt
  86. +71 −0 Thief.java
  87. BIN Victims.class
  88. +12 −0 Victims.ctxt
  89. +82 −0 Victims.java
  90. BIN images/Evac_vehicle.gif
  91. BIN images/arrest.png
  92. BIN images/arrest_depleted.png
  93. BIN images/arrest_glow.png
  94. BIN images/background.png
  95. BIN images/evac_vehicle.png
  96. BIN images/evac_vehicle_depleted.png
  97. BIN images/evac_vehicle_glow.png
  98. BIN images/fire.gif
  99. BIN images/firefighter.gif
  100. BIN images/firefighter.png
  101. BIN images/firefighter_depleted.png
  102. BIN images/firefighter_glow.png
  103. BIN images/flood.gif
  104. BIN images/life.png
  105. BIN images/menubalk.png
  106. BIN images/peoplethatneedtobeevacuated.gif
  107. BIN images/police_officer.gif
  108. BIN images/shut_off_street.gif
  109. BIN images/shut_off_street.png
  110. BIN images/shut_off_street_depleted.png
  111. BIN images/shut_off_street_glow.png
  112. BIN images/thief.gif
  113. BIN images/thief_chasing.gif
  114. +1,329 −1,296 project.greenfoot
  115. BIN sounds/fire.WAV
  116. BIN sounds/flood.WAV
Binary file not shown.
View
Binary file not shown.
Binary file not shown.
Binary file not shown.
View
Binary file not shown.
View
@@ -0,0 +1,26 @@
+#BlueJ class context
+comment0.params=newExpireTimer
+comment0.target=void\ setExpireTimer(int)
+comment1.params=
+comment1.target=void\ setDifficultyScore()
+comment2.params=
+comment2.target=int\ getExpireTimer()
+comment3.params=
+comment3.target=int\ checkDifficulty()
+comment3.text=Checks\ game\ progress\ and\ removes\ objects\ faster\ upon\ game\ progress
+comment4.params=file
+comment4.target=void\ setImage(java.lang.String)
+comment4.text=\n\ Set\ the\ image\ of\ the\ actor.\ If\ the\ image\ is\ a\ normal\ picture,\ it\ will\ be\ displayed\ as\ normal.\n\ If\ it's\ an\ animated\ GIF\ file\ then\ it\ will\ be\ displayed\ as\ an\ animated\ actor.\n\ @overrides\ setImage\ in\ Actor.\n
+comment5.params=
+comment5.target=java.util.List\ getImages()
+comment5.text=\n\ Get\ all\ the\ images\ used\ in\ the\ animation\n\ @return\ a\ list\ of\ GreenfootImages,\ corresponding\ to\ each\ frame.\n
+comment6.params=
+comment6.target=void\ act()
+comment6.text=\n\ Move\ onto\ the\ next\ frame\ if\ the\ time\ for\ the\ current\ frame\ has\ expired.\n
+comment7.params=
+comment7.target=void\ nextFrame()
+comment7.text=\n\ Advance\ to\ the\ next\ frame\ in\ the\ animation.\n
+comment8.params=
+comment8.target=void\ loadImages()
+comment8.text=\n\ Load\ the\ images\n
+numComments=9
Oops, something went wrong.

0 comments on commit 22751be

Please sign in to comment.