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Server/Difficulties: Players don't need to be in groups to change pla…
…yer difficulties. Signed-off-by: AriDEV <email@example.com>
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Showing with 8 additions and 6 deletions.
|void Player::SendRaidDifficulty(bool IsInGroup, int32 forcedDifficulty)|
|void Player::SendRaidDifficulty(/*bool IsInGroup,*/ int32 forcedDifficulty)|
|WorldPacket data(SMSG_SET_RAID_DIFFICULTY, 4);|
|data << uint32(forcedDifficulty == -1 ? GetRaidDifficulty() : forcedDifficulty);|