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Javascript Noise Functions Perlin, Worley, Simple.
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readme.md

http://Pryme8.github.io/Das_Noise for examples. WIP EDITOR => http://Pryme8.github.io/Das_Noise/editor.html

Ill put some documentation up at some point... but I figured this is simple enought to figure out from the examples. Some of the calculations really need to be improved.

Coming Soon:

  • Import/Export
  • More Filters
  • Animations
  • Better/Alternitive Wurley
  • 3d Editor
  • More noises ported from GLSL
  • Experemental Noises of my own creation.
  • More modes of distance.

Free to use, but please at least post some credits to =>

/************************************************************************
Andrew V Butt Sr. - Pryme8@gmail.com
Pryme8.github.io
//Compilation of Standard Noises for Javascript version 1.1.0;
Special Thanks to Stefan Gustavson (stegu@itn.liu.se),
and Peter Eastman (peastman@drizzle.stanford.edu)
 Some of this code was placed in the public domain by its original author,
Stefan Gustavson. You may use it as you see fit, but
attribution is appreciated.
*************************************************************************/

Started 8-16-2016

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