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Configuration
BedrockConnect can be configured through three ways:
-
Through startup arguments (e.g.
java -jar BedrockConnect-1.0-SNAPSHOT.jar user_servers=false server_limit=100
) -
Configuration file, by adding the file
config.yml
to the root directory where your BedrockConnect jar is present, containing settings in YAML format. Example:
user_servers: false
server_limit: 100
- Environment variables. Any setting can be defined through an environment variable, as long as it's prefixed with
BC_
(e.g.BC_USER_SERVERS
,BC_SERVER_LIMIT
, etc)
Setting | Description | Default Value |
---|---|---|
db_type | Database Type to use for storing player data. (accepts values mysql, postgres, mariadb, or none) When value is none (default value), JSON files inside a 'players' folder located in the directory of the JAR file will be used for storage. | none |
db_host | Database Host | localhost |
db_db | Database Name | bedrock-connect |
db_user | Database Username | root |
db_pass | Database Password | |
server_limit | How many servers a new player can have in their serverlist | 100 |
port | Port of the server (Should only be changed for debugging on PC. Port needs to be on 19132 for the bypass to work on game consoles) | 19132 |
bindip | IP that the BedrockConnect server will bind to | 0.0.0.0 |
auto_reconnect | If true, Make Mysql and MairaDB auto reconnect to the database when disconnected | false |
generatedns | If true, generate a DNS zone file using user input (Only needed if you're using the mod0Umleitung DNS software) | false |
kick_inactive | If true, players will be kicked after 10 minutes of inactivity with the serverlist UI | true |
custom_servers | Sets the path to a custom server file, for specifying your servers in the list for all players. See custom servers. | |
user_servers | If true, players can add and remove servers on the serverlist. If false, the options are hidden. | true |
featured_servers | If true, the featured servers will be displayed in the serverlist. If false, the servers are hidden. | true |
whitelist | Specify file containing list of whitelisted players. (Should be a text file with the player names specified on seperate lines) | |
fetch_featured_ips | If true, dynamically grab the featured server IPs from the domain names. If false, a file featured_server_ips.json will be generated, containing the hard-coded featured server IPs, and to allow changing them if needed. |
true |
fetch_ips | If true, dynamically grab the server IPs from domain names, of any server a user is attempting to join. | false |
language | Specify a file containing language customizations. See guide for changing wording | |
debug | If true, debug level logs will display in the program output. | true |
motd | Specify a text file containing wording for a MOTD (Message of the day) screen. Message shows before showing the server list. | |
motd_first_join | If true, MOTD screen (if one is set) will display to new players. If false, it will only display to returning players. | true |
motd_cooldown | Number of days to wait until showing MOTD (if one is set) to a player after they already viewed it once. (Value of 0 shows every time) |
0 |
store_display_names | If true, player displays names will be included in the stored player data. | true |
packet_limit | Number of datagram packets each address can send within one tick (10ms) | 200 |
global_packet_limit | Number of all datagrams that will be handled within one tick (10ms) before server starts dropping any incoming data. | 100000 |
When hosting your own serverlist server, you add your own custom servers to the top of the serverlist for all players. To get started, create a JSON file and follow this format:
[
{
"name": "My Custom Server 1",
"iconUrl": "https://i.imgur.com/nhumQVP.png",
"address": "mc1.example.com",
"port": 19132
},
{
"name": "My Custom Server 2",
"iconUrl": "https://i.imgur.com/nhumQVP.png",
"address": "mc2.example.com",
"port": 19132
}
]
You can also specify groups, such as the following format:
[
{
"name": "My Server Group",
"iconUrl": "https://i.imgur.com/3BmFZRE.png",
"content": [
{
"name": "Server in Group 1",
"iconUrl": "https://i.imgur.com/3BmFZRE.png",
"address": "mc1.example.com",
"port": 19132
},
]
},
{
"name": "My Custom Server 1",
"iconUrl": "https://i.imgur.com/3BmFZRE.png",
"address": "mc1.example.com",
"port": 19132
},
{
"name": "My Custom Server 2",
"iconUrl": "https://i.imgur.com/3BmFZRE.png",
"address": "mc2.example.com",
"port": 19132
}
]
Then, set custom_servers
in your BedrockConnect configuration to the path of the json file. (e.g. Setting through an argument to your startup script: custom_servers=[path to json file]
)
The icon URL is not required, if omitted it will show the default icon.
For cases where you want to change the wording/language of your BedrockConnect server, you can do this by creating a JSON file in the same directory as the BedrockConnect JAR. The contents of this file should contain the parts of the wording you want to overwrite.
You can find all the options that can be overwritten here: https://github.com/Pugmatt/BedrockConnect/blob/master/serverlist-server/src/main/resources/language.json
Example custom language file:
{
"main": {
"heading": "My Cool ServerList",
"connectBtn" : "Hop in a server!"
},
"disconnect": {
"exit": "Goodbye!"
}
}
Then, set language
in your BedrockConnect configuration to the path of the json file. (e.g. Setting through an argument to your startup script: language=my_lang.json
Replace "my_lang" with the name of your file")
There's a couple of settings that can be passed-in to the startup script to customize the logging behavior.
Enable Log Files -DlogFile=true
e.g. java -DlogFile=true -jar BedrockConnect-1.0-SNAPSHOT.jar
Disable Colors -DstripColors=true
e.g. java -DstripColors=true -jar BedrockConnect-1.0-SNAPSHOT.jar