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@@ -0,0 +1,10 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ColorHolder : MonoBehaviour {
/**
* A simple class used to store colors inside of unity for easy generation
*/
public Color[] colors;
}
@@ -7,4 +7,7 @@ public class PlayerPrefStrings : MonoBehaviour {
public static string SETTINGS_SAVED_MAP_PREFERENCE;
public static string SETTINGS_GAMEMODE_INDEX;
public static string SETTINGS_GAMEMODE_DATA_PREFIX; // This prefix + "_1", in order to store as many values as needed per gamemode
public static string SETTINGS_TEAM_COUNT;
public static string SETTINGS_TEAM_NAME_PREFIX;
public static string SETTINGS_TEAM_COLOR_PREFIX;
}
@@ -12,14 +12,17 @@ public class ProjectWGameManager : NetworkBehaviour {
public GameObject spectatorPrefab;
public int botCount = 0;
public bool friendlyFire;
public bool useSettingsOverride;
public Team[] teams;
public Scoreboard scoreBoard;
public string[] scenesToLoad;
public ColorHolder teamColors;
private GameMode gameMode;
private GameObject[] classPrefabs;
private bool isGameOver;
public string[] scenesToLoad;

public PrefabHolder classPrefabHolder;
public PrefabHolder gamemodePrefabHolder;


[System.Serializable]
@@ -96,12 +99,55 @@ public class Winner
oldP.despawnCorpse ();
}
void Start() {
if (networkManager == null) {
networkManager = GameObject.FindObjectOfType<ProjectWNetworkManager> ();
}

// If we created the game ourselves
if (networkManager.teamItems.Length > 0 && !useSettingsOverride) {
int teamCount = networkManager.teamItems.Length;
print ("got team count: " + teamCount);
teams = networkManager.teamItems;
// TODO GameMode & options
int gamemodeType = networkManager.gameModeSelect;
// People may forget the time limit in their games
if (networkManager.gamemodeOptions[0].optionName == "Time Limit") {
gameTime = networkManager.gamemodeOptions [0].value;
} else {
gameTime = timeLimit; // TODO should we just make this infinite?
}

switch (gamemodeType) {
// README if you want to add a gamemode, you MUST update this method with the specific gamemode class
case 0:
gameMode = this.gameObject.AddComponent<GameMode_Deathmatch> ();
GameMode_Deathmatch dm = (GameMode_Deathmatch)gameMode;
dm.gameOptions = networkManager.gamemodeOptions;
break;
default:
gameMode = null;
break;
}

// TODO start lan host
//networkManager.StartHost();

} else {
if (!(gameMode = this.GetComponent<GameMode>()))
{
Debug.LogWarning("Unable to find a gamemode. This game will only end from timing out");
}
gameTime = timeLimit;

networkManager.gameObject.GetComponent<NetworkManagerHUD> ().gameObject.SetActive (true);
}




classPrefabs = classPrefabHolder.prefabs;
gameTime = timeLimit;
if (!(gameMode = this.GetComponent<GameMode>()))
{
Debug.LogWarning("Unable to find a gamemode. This game will only end from timing out");
}


if (isServer) {
for (int i = 0; i > teams.Length; i++)
{
@@ -262,4 +308,15 @@ public void AssignPlayerId(GameObject target)

}

private T CopyComponent<T>(Team original, GameObject destination) where T : Component
{
System.Type type = original.GetType ();
Component copy = destination.AddComponent (type);
System.Reflection.FieldInfo[] fields = type.GetFields ();
foreach (System.Reflection.FieldInfo field in fields) {
field.SetValue (copy, field.GetValue (original));
}
return copy as T;
}

}
@@ -6,6 +6,15 @@
public class ProjectWNetworkManager : NetworkManager {
public GameObject lobbyCamera;

// START GAME SERVER SETTINGS
public ProjectWGameManager.Team[] teamItems;
public int mapSelect;
public int gameModeSelect;
public GameMode.GameOption[] gamemodeOptions;
// END GAME SERVER SETTINGS



public void Start() {
if (lobbyCamera != null) {
lobbyCamera.SetActive(true);
@@ -3,6 +3,7 @@
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Networking;
using UnityEngine.SceneManagement;
#if UNITY_EDITOR
using UnityEditor;
#endif
@@ -18,13 +19,21 @@ public class MainMenuUIController : MonoBehaviour {
public Animator newGameAnimator;
public Animator serverOptions;

public Animator invalidOptionAnimator;

public Text serverIP;
public Dropdown mapDropdown;
public Dropdown gamemodeDropdown;
public Transform gameModeOptionsParent;

public Transform teamList;

public ProjectWNetworkManager networkManager;

public GameObject teamColors;

public string[] mapList;


void Start() {
SetScreenIndex(0);
@@ -77,19 +86,45 @@ public class MainMenuUIController : MonoBehaviour {

public void StartHost() {
print("Starting host");
foreach (ServerOptionsTeamItem item in teamList.GetComponentsInChildren<ServerOptionsTeamItem>()) {
string teamName = item.getTeamName();
int teamColor = item.getTeamColor();
// TODO save to prefabs
}

ServerOptionsTeamItem[] teamItems = teamList.GetComponentsInChildren<ServerOptionsTeamItem>();

int mapSelect = mapDropdown.value;
int gameModeSelect = gamemodeDropdown.value;
int index = 0;
foreach (GameModeUIOption option in gameModeOptionsParent.GetComponentsInChildren<GameModeUIOption>()) {
string optionValue = option.editText.text;
// TODO save to prefabs
index++;
}

networkManager.teamItems = new ProjectWGameManager.Team[teamItems.Length];
int index = 0;
foreach (ServerOptionsTeamItem teamItem in teamItems) {
networkManager.teamItems[index] = new ProjectWGameManager.Team ();
networkManager.teamItems[index].teamIndex = index;
networkManager.teamItems[index].teamColor = teamColors.GetComponent<ColorHolder>().colors [teamItem.colorDropdown.value];
networkManager.teamItems[index].teamName = teamItem.nameText.text;
}
networkManager.mapSelect = mapSelect;
networkManager.gameModeSelect = gameModeSelect;

GameModeUIOption[] options = gameModeOptionsParent.GetComponentsInChildren<GameModeUIOption> ();

networkManager.gamemodeOptions = new GameMode.GameOption[options.Length];
index = 0;
foreach (GameModeUIOption option in options) {
string optionValue = option.editText.text;
int parsedValue;
if (int.TryParse (optionValue, out parsedValue)) {
networkManager.gamemodeOptions [index].optionName = option.displayText.text;
networkManager.gamemodeOptions [index].value = parsedValue;
} else {
// display warning
invalidOptionAnimator.SetTrigger("Error");
return;
}
// TODO save to playerprefs
index++;
}


networkManager.StartHost();
//SceneManager.LoadScene (mapList [mapSelect], LoadSceneMode.Single);

}

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--- !u!114 &2103171750
@@ -6542,8 +6711,13 @@ MonoBehaviour:
joinGameAnimator: {fileID: 1978603066}
newGameAnimator: {fileID: 60734425}
serverOptions: {fileID: 644382588}
invalidOptionAnimator: {fileID: 323287132}
serverIP: {fileID: 786253510}
mapDropdown: {fileID: 1681577386}
gamemodeDropdown: {fileID: 716410001}
gameModeOptionsParent: {fileID: 0}
gameModeOptionsParent: {fileID: 993393335}
teamList: {fileID: 2103171749}
networkManager: {fileID: 1506366346}
teamColors: {fileID: 1030181322249522, guid: bed536c80eea6cd4a995b5c63aba2a8c, type: 2}
mapList:
- TestScene
@@ -2908,7 +2908,6 @@ GameObject:
- component: {fileID: 574942617}
- component: {fileID: 574942619}
- component: {fileID: 574942620}
- component: {fileID: 574942621}
m_Layer: 0
m_Name: GameManager
m_TagString: Untagged
@@ -2986,6 +2985,7 @@ MonoBehaviour:
type: 2}
botCount: 3
friendlyFire: 0
useSettingsOverride: 0
teams:
- teamName: Mages
teamIndex: 0
@@ -2996,8 +2996,12 @@ MonoBehaviour:
scoreBoard: {fileID: 43898263}
scenesToLoad:
- TestScene
teamColors: {fileID: 114229565269278196, guid: bed536c80eea6cd4a995b5c63aba2a8c,
type: 2}
classPrefabHolder: {fileID: 114975933727972506, guid: 1b835cf9884ce1b428c88869c7ccaea6,
type: 2}
gamemodePrefabHolder: {fileID: 114975933727972506, guid: 90209b860a71620439e41290360aab3b,
type: 2}
--- !u!114 &574942620
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -3009,18 +3013,6 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: d3e8f34829d726a438412903c47a9130, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!114 &574942621
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 574942616}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 2efcd165ad9160d448465ae02ed65af4, type: 3}
m_Name:
m_EditorClassIdentifier:
KillCount: 5
--- !u!1 &596029759
GameObject:
m_ObjectHideFlags: 0
@@ -5206,6 +5198,16 @@ Prefab:
propertyPath: lobbyCamera
value:
objectReference: {fileID: 1936016638}
- target: {fileID: 114989715467682310, guid: 7dd9680bcf19de34abfca57195c154b8,
type: 2}
propertyPath: m_OfflineScene
value: MainMenu
objectReference: {fileID: 0}
- target: {fileID: 114989715467682310, guid: 7dd9680bcf19de34abfca57195c154b8,
type: 2}
propertyPath: m_OnlineScene
value: TestScene
objectReference: {fileID: 0}
m_RemovedComponents: []
m_ParentPrefab: {fileID: 100100000, guid: 7dd9680bcf19de34abfca57195c154b8, type: 2}
m_IsPrefabParent: 0

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@@ -1,6 +1,74 @@
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Cmd: initializeCompiler
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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@@ -5,6 +5,9 @@ EditorBuildSettings:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Scenes:
- enabled: 1
path: Assets/Scenes/MainMenu.unity
guid: 04b2624503f06d349946b0b19faf7dc3
- enabled: 1
path: Assets/Scenes/TestScene.unity
guid: aaae62300a273544dbdb9ca7092825e6
@@ -1,20 +1,23 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2017
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ProjectW", "ProjectW.csproj", "{6881608E-7A34-2209-6F38-4AFE131A6E49}"
Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ProjectW", "Assembly-CSharp.csproj", "{033A868A-6E5B-E3E1-A917-8572EA71C7DD}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
{6881608E-7A34-2209-6F38-4AFE131A6E49}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{6881608E-7A34-2209-6F38-4AFE131A6E49}.Debug|Any CPU.Build.0 = Debug|Any CPU
{6881608E-7A34-2209-6F38-4AFE131A6E49}.Release|Any CPU.ActiveCfg = Release|Any CPU
{6881608E-7A34-2209-6F38-4AFE131A6E49}.Release|Any CPU.Build.0 = Release|Any CPU
{033A868A-6E5B-E3E1-A917-8572EA71C7DD}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{033A868A-6E5B-E3E1-A917-8572EA71C7DD}.Debug|Any CPU.Build.0 = Debug|Any CPU
{033A868A-6E5B-E3E1-A917-8572EA71C7DD}.Release|Any CPU.ActiveCfg = Release|Any CPU
{033A868A-6E5B-E3E1-A917-8572EA71C7DD}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
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GlobalSection(MonoDevelopProperties) = preSolution
StartupItem = Assembly-CSharp.csproj
EndGlobalSection
EndGlobal