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branch: PBE2
Commits on Jun 23, 2011
  1. @bengarney
  2. @bengarney
Commits on Jun 21, 2011
  1. @bengarney
  2. @bengarney
  3. @bengarney

    Further docs.

    bengarney authored
  4. @bengarney

    Doc refinement.

    bengarney authored
Commits on May 10, 2011
  1. @bengarney

    Merge pull request #11 from ZaaLabs/PBE2

    bengarney authored
    Removing the demos from the source directory of the engine.
Commits on May 9, 2011
  1. @natebeck

    Removing the demos from the source directory of the engine. It has no…

    natebeck authored
    … business being in there.
    
    The Engine currently doesn't compile.  Still resolving that.
Commits on Apr 3, 2011
  1. @bengarney
  2. @bengarney

    Lots of code comments.

    bengarney authored
  3. @bengarney

    Four neat new demos.

    bengarney authored
  4. @bengarney
  5. @bengarney

    Clarify order of demos by numbering package names.

    bengarney authored
    Some new comments on the GameObject classes.
  6. @bengarney

    Super cool pause behavior!

    bengarney authored
    Centralized TimeManagers so that we can pause the game, at least the parts that use the TimeManager.
  7. @bengarney
  8. @bengarney

    Temp disable molehill demo.

    bengarney authored
  9. @bengarney

    Updated copyright period.

    bengarney authored
  10. @bengarney

    Initial readme.

    bengarney authored
  11. @bengarney
  12. @bengarney
  13. @bengarney
  14. @bengarney
  15. @bengarney
  16. @bengarney

    Comments and logger output.

    bengarney authored
Commits on Apr 2, 2011
  1. @bengarney

    Comments and sanity checks.

    bengarney authored
  2. @bengarney

    IPBManager comments.

    bengarney authored
  3. @bengarney
  4. @bengarney
  5. @bengarney
Commits on Mar 28, 2011
  1. @bengarney
  2. @bengarney

    Profiler re-enabled (use P).

    bengarney authored
    Profiler code cleanup.
    Console is ticked now to be consistent with KeyboardManager.
    Fixed a small issue with QuadScene rendering too many triangles.
  3. @bengarney
  4. @bengarney

    Fix console 'tree' output.

    bengarney authored
  5. @bengarney

    Initial quad based demo app.

    bengarney authored
  6. @bengarney

    Adding Adobe AGAL assembler.

    bengarney authored
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