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Docco pass for chapter 2 (more advanced mini-demos).
Docco pass for GemManager and CirclePickupScene
Documenting the binding demo.
Merge branch 'PBE2' of github.com:PushButtonLabs/PushButtonEngine int…
Merge pull request #11 from ZaaLabs/PBE2
Removing the demos from the source directory of the engine.
Removing the demos from the source directory of the engine. It has no…
… business being in there.
The Engine currently doesn't compile. Still resolving that.
More core class documentation.
Lots of code comments.
Four neat new demos.
Add bin-release to .gitignore.
Clarify order of demos by numbering package names.
Some new comments on the GameObject classes.
Super cool pause behavior!
Centralized TimeManagers so that we can pause the game, at least the parts that use the TimeManager.
Adding compiler arguments to readme.
Temp disable molehill demo.
Updated copyright period.
Removing garbage file from bin-release.
Further documentation and class renaming.
Documentation and a few renamings for clarity.
QuadScene cleans up a little bit better, no more terrible black backg…
Neat-o fading caption for demo viewer.
Comments and logger output.
Comments and sanity checks.
Documentation of core demo app.
PBObjects can have names passed in the ctor. Added TweenMax.
Renaming PBEPartyTime to PBEDemos.
Forgot BuildVersion.as template and index.template.html (because it s…
Profiler re-enabled (use P).
Profiler code cleanup.
Console is ticked now to be consistent with KeyboardManager.
Fixed a small issue with QuadScene rendering too many triangles.
Updated the quad demo to support movement. Appears to be fill rate li…
Fix console 'tree' output.
Initial quad based demo app.
Adding Adobe AGAL assembler.