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#!/usr/bin/env python
import PySimpleGUI as sg
import random
import time
"""
Pong code supplied by Daniel Young (Neonzz)
Modified. Original code: https://www.pygame.org/project/3649/5739
"""
class Ball:
def __init__(self, canvas, bat, bat2, color):
self.canvas = canvas
self.bat = bat
self.bat2 = bat2
self.playerScore = 0
self.player1Score = 0
self.drawP1 = None
self.drawP = None
self.id = self.canvas.create_oval(10, 10, 35, 35, fill=color)
self.canvas.move(self.id, 327, 220)
self.canvas_height = self.canvas.winfo_height()
self.canvas_width = self.canvas.winfo_width()
self.x = random.choice([-2.5, 2.5])
self.y = -2.5
def checkwin(self):
winner = None
if self.playerScore >= 10:
winner = 'Player left wins'
if self.player1Score >= 10:
winner = 'Player Right'
return winner
def updatep(self, val):
self.canvas.delete(self.drawP)
self.drawP = self.canvas.create_text(170, 50, font=(
'freesansbold.ttf', 40), text=str(val), fill='white')
def updatep1(self, val):
self.canvas.delete(self.drawP1)
self.drawP1 = self.canvas.create_text(550, 50, font=(
'freesansbold.ttf', 40), text=str(val), fill='white')
def hit_bat(self, pos):
bat_pos = self.canvas.coords(self.bat.id)
if pos[2] >= bat_pos[0] and pos[0] <= bat_pos[2]:
if pos[3] >= bat_pos[1] and pos[3] <= bat_pos[3]:
return True
return False
def hit_bat2(self, pos):
bat_pos = self.canvas.coords(self.bat2.id)
if pos[2] >= bat_pos[0] and pos[0] <= bat_pos[2]:
if pos[3] >= bat_pos[1] and pos[3] <= bat_pos[3]:
return True
return False
def draw(self):
self.canvas.move(self.id, self.x, self.y)
pos = self.canvas.coords(self.id)
if pos[1] <= 0:
self.y = 4
if pos[3] >= self.canvas_height:
self.y = -4
if pos[0] <= 0:
self.player1Score += 1
self.canvas.move(self.id, 327, 220)
self.x = 4
self.updatep1(self.player1Score)
if pos[2] >= self.canvas_width:
self.playerScore += 1
self.canvas.move(self.id, -327, -220)
self.x = -4
self.updatep(self.playerScore)
if self.hit_bat(pos):
self.x = 4
if self.hit_bat2(pos):
self.x = -4
class pongbat():
def __init__(self, canvas, color):
self.canvas = canvas
self.id = self.canvas.create_rectangle(40, 200, 25, 310, fill=color)
self.canvas_height = self.canvas.winfo_height()
self.canvas_width = self.canvas.winfo_width()
self.y = 0
def up(self, evt):
self.y = -5
def down(self, evt):
self.y = 5
def draw(self):
self.canvas.move(self.id, 0, self.y)
pos = self.canvas.coords(self.id)
if pos[1] <= 0:
self.y = 0
if pos[3] >= 400:
self.y = 0
class pongbat2():
def __init__(self, canvas, color):
self.canvas = canvas
self.id = self.canvas.create_rectangle(680, 200, 660, 310, fill=color)
self.canvas_height = self.canvas.winfo_height()
self.canvas_width = self.canvas.winfo_width()
self.y = 0
def up(self, evt):
self.y = -5
def down(self, evt):
self.y = 5
def draw(self):
self.canvas.move(self.id, 0, self.y)
pos = self.canvas.coords(self.id)
if pos[1] <= 0:
self.y = 0
if pos[3] >= 400:
self.y = 0
def pong():
# ------------- Define GUI layout -------------
layout = [[sg.Canvas(size=(700, 400),
background_color='black',
key='canvas')],
[sg.Text(''), sg.Button('Quit')]]
# ------------- Create window -------------
window = sg.Window('The Classic Game of Pong', layout,
return_keyboard_events=True, finalize=True)
canvas = window['canvas'].TKCanvas
# ------------- Create line down center, the bats and ball -------------
canvas.create_line(350, 0, 350, 400, fill='white')
bat1 = pongbat(canvas, 'white')
bat2 = pongbat2(canvas, 'white')
ball1 = Ball(canvas, bat1, bat2, 'green')
# ------------- Event Loop -------------
while True:
# ------------- Draw ball and bats -------------
ball1.draw()
bat1.draw()
bat2.draw()
# ------------- Read the form, get keypresses -------------
event, values = window.read(timeout=0)
# ------------- If quit -------------
if event is None or event == 'Quit':
break
# ------------- Keypresses -------------
if event is not None:
if event.startswith('Up'):
bat2.up(2)
elif event.startswith('Down'):
bat2.down(2)
elif event == 'w':
bat1.up(1)
elif event == 's':
bat1.down(1)
if ball1.checkwin():
sg.popup('Game Over', ball1.checkwin() + ' won!!')
break
# ------------- Bottom of loop, delay between animations -------------
# time.sleep(.01)
canvas.after(10)
window.close()
if __name__ == '__main__':
pong()
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